radeonsi: add TC L2 prefetch for shaders and VBO descriptors

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2016-12-25 18:11:59 +01:00
parent a131dacb14
commit ece6e1f658
3 changed files with 50 additions and 1 deletions
+12
View File
@@ -386,6 +386,18 @@ void si_copy_buffer(struct si_context *sctx,
sctx->b.num_cp_dma_calls++;
}
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size)
{
assert(sctx->b.chip_class >= CIK);
si_copy_buffer(sctx, buf, buf, offset, offset, size,
SI_CPDMA_SKIP_CHECK_CS_SPACE |
SI_CPDMA_SKIP_SYNC_AFTER |
SI_CPDMA_SKIP_SYNC_BEFORE |
SI_CPDMA_SKIP_GFX_SYNC);
}
void si_init_cp_dma_functions(struct si_context *sctx)
{
sctx->b.clear_buffer = si_clear_buffer;
+2
View File
@@ -381,6 +381,8 @@ void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
+36 -1
View File
@@ -937,6 +937,17 @@ void si_ce_post_draw_synchronization(struct si_context *sctx)
}
}
static void cik_prefetch_shader_async(struct si_context *sctx,
struct si_pm4_state *state)
{
if (state) {
struct pipe_resource *bo = &state->bo[0]->b.b;
assert(state->nbo == 1);
cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
}
}
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct si_context *sctx = (struct si_context *)ctx;
@@ -1114,10 +1125,34 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
if (!si_upload_vertex_buffer_descriptors(sctx))
return;
/* Flushed caches prior to emitting states. */
/* Flushed caches prior to prefetching shaders. */
if (sctx->b.flags)
si_emit_cache_flush(sctx);
/* Prefetch shaders and VBO descriptors to TC L2. */
if (sctx->b.chip_class >= CIK) {
if (si_pm4_state_changed(sctx, ls))
cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
if (si_pm4_state_changed(sctx, hs))
cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
if (si_pm4_state_changed(sctx, es))
cik_prefetch_shader_async(sctx, sctx->queued.named.es);
if (si_pm4_state_changed(sctx, gs))
cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
if (si_pm4_state_changed(sctx, vs))
cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
/* Vertex buffer descriptors are uploaded uncached, so prefetch
* them right after the VS binary. */
if (sctx->vertex_buffers.pointer_dirty) {
cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
sctx->vertex_buffers.buffer_offset,
sctx->vertex_elements->count * 16);
}
if (si_pm4_state_changed(sctx, ps))
cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
}
/* Emit states. */
mask = sctx->dirty_atoms;
while (mask) {