anv/pipeline: Lower indirect temporaries and inputs
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@@ -143,6 +143,12 @@ anv_shader_compile_to_nir(struct anv_device *device,
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nir_shader_gather_info(nir, entry_point->impl);
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uint32_t indirect_mask = (1 << nir_var_shader_in);
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if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
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indirect_mask |= 1 << nir_var_local;
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nir_lower_indirect_derefs(nir, indirect_mask);
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return nir;
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}
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