broadcom/compiler: add a loop unrolling pass

Right now this is useful for Vulkan onnly, because GL gets loop
unrolling from the GLSL compiler and/or mesa state tracker
NIR front-ends.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
This commit is contained in:
Iago Toral Quiroga
2021-05-03 11:33:46 +02:00
parent 43dd023bd1
commit ec72b876fe
+7
View File
@@ -1825,6 +1825,13 @@ v3d_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_lower_undef_to_zero);
if (s->options->max_unroll_iterations > 0) {
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
}
} while (progress);
nir_move_options sink_opts =