mesa: add invalidate_buffer_subdata() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -4237,6 +4237,15 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
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}
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}
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static ALWAYS_INLINE void
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invalidate_buffer_subdata(struct gl_context *ctx,
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struct gl_buffer_object *bufObj, GLintptr offset,
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GLsizeiptr length)
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{
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if (ctx->Driver.InvalidateBufferSubData)
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ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
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}
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void GLAPIENTRY
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_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
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GLsizeiptr length)
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@@ -4286,8 +4295,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
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return;
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}
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if (ctx->Driver.InvalidateBufferSubData)
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ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
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invalidate_buffer_subdata(ctx, bufObj, offset, length);
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}
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void GLAPIENTRY
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@@ -4324,8 +4332,7 @@ _mesa_InvalidateBufferData(GLuint buffer)
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return;
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}
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if (ctx->Driver.InvalidateBufferSubData)
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ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
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invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
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}
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static void
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