mesa: use _bfc0 instead of _col0 when building back face lighting.
cherry-picked from master: 4550b0562d
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@@ -1308,14 +1308,13 @@ static void build_lighting( struct tnl_program *p )
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}
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else if (!p->state->material_shininess_is_zero) {
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emit_op1(p, OPCODE_LIT, lit, 0, dots);
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emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
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emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
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}
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else {
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emit_degenerate_lit(p, lit, dots);
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emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
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emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
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}
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emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
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emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
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emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
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