mesa: use _bfc0 instead of _col0 when building back face lighting.

cherry-picked from master: 4550b0562d
This commit is contained in:
Brian Paul
2008-11-07 10:23:22 -07:00
parent bb8a9ce705
commit eb459814b7
+2 -3
View File
@@ -1308,14 +1308,13 @@ static void build_lighting( struct tnl_program *p )
}
else if (!p->state->material_shininess_is_zero) {
emit_op1(p, OPCODE_LIT, lit, 0, dots);
emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
else {
emit_degenerate_lit(p, lit, dots);
emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);