AL1616: Add formats for GL_LUMINANCE16_ALPHA16 textures
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@@ -231,6 +231,24 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
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8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 2 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_AL1616, /* Name */
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"MESA_FORMAT_AL1616", /* StrName */
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GL_LUMINANCE_ALPHA, /* BaseFormat */
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GL_UNSIGNED_NORMALIZED, /* DataType */
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0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
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16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 4 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_AL1616_REV, /* Name */
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"MESA_FORMAT_AL1616_REV", /* StrName */
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GL_LUMINANCE_ALPHA, /* BaseFormat */
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GL_UNSIGNED_NORMALIZED, /* DataType */
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0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
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16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 4 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_RGB332, /* Name */
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"MESA_FORMAT_RGB332", /* StrName */
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@@ -974,6 +992,13 @@ _mesa_format_to_type_and_comps(gl_format format,
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*datatype = GL_UNSIGNED_BYTE;
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*comps = 2;
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return;
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case MESA_FORMAT_AL1616:
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case MESA_FORMAT_AL1616_REV:
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*datatype = GL_UNSIGNED_SHORT;
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*comps = 2;
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return;
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case MESA_FORMAT_RGB332:
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*datatype = GL_UNSIGNED_BYTE_3_3_2;
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*comps = 3;
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@@ -66,6 +66,8 @@ typedef enum
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MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
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MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
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MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
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MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
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MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
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MESA_FORMAT_RGB332, /* RRRG GGBB */
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MESA_FORMAT_A8, /* AAAA AAAA */
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MESA_FORMAT_L8, /* LLLL LLLL */
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