panfrost: Don't set zs_update_operation in vertex shaders
Spurious assignment. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11733>
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@@ -121,8 +121,6 @@ pan_shader_prepare_bifrost_rsd(const struct panfrost_device *dev,
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switch (info->stage) {
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case MESA_SHADER_VERTEX:
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rsd->properties.bifrost.zs_update_operation = MALI_PIXEL_KILL_STRONG_EARLY;
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rsd->preload.vertex.vertex_id = true;
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rsd->preload.vertex.instance_id = true;
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break;
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