vk/glsl_helpers: Fix GLSL_VK_SHADER with respect to commas
Previously, the GLSL_VK_SHADER macro didn't work if the shader contained commas outside of parentheses due to the way the C preprocessor works. This commit fixes this by making it variadic again and doing it correctly this time.
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@@ -23,9 +23,9 @@
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#pragma once
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#define GLSL_VK_SHADER(device, stage, source) ({ \
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#define GLSL_VK_SHADER(device, stage, ...) ({ \
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VkShader __shader; \
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const char __src[] = "#version 330\n" #source; \
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const char __src[] = "#version 330\n" #__VA_ARGS__; \
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VkShaderCreateInfo __shader_create_info = { \
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, \
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.codeSize = sizeof(__src), \
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