gallium: manage render condition in cso_context and fix postprocessing w/ it
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -106,6 +106,8 @@ struct cso_context {
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void *vertex_shader, *vertex_shader_saved;
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void *geometry_shader, *geometry_shader_saved;
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void *velements, *velements_saved;
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struct pipe_query *render_condition, *render_condition_saved;
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uint render_condition_mode, render_condition_mode_saved;
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struct pipe_clip_state clip;
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struct pipe_clip_state clip_saved;
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@@ -723,6 +725,30 @@ void cso_restore_stencil_ref(struct cso_context *ctx)
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}
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}
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void cso_set_render_condition(struct cso_context *ctx,
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struct pipe_query *query, uint mode)
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{
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struct pipe_context *pipe = ctx->pipe;
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if (ctx->render_condition != query || ctx->render_condition_mode != mode) {
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pipe->render_condition(pipe, query, mode);
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ctx->render_condition = query;
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ctx->render_condition_mode = mode;
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}
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}
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void cso_save_render_condition(struct cso_context *ctx)
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{
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ctx->render_condition_saved = ctx->render_condition;
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ctx->render_condition_mode_saved = ctx->render_condition_mode;
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}
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void cso_restore_render_condition(struct cso_context *ctx)
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{
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cso_set_render_condition(ctx, ctx->render_condition_saved,
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ctx->render_condition_mode_saved);
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}
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enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
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void *handle)
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{
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@@ -173,6 +173,11 @@ enum pipe_error cso_set_stencil_ref(struct cso_context *cso,
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void cso_save_stencil_ref(struct cso_context *cso);
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void cso_restore_stencil_ref(struct cso_context *cso);
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void cso_set_render_condition(struct cso_context *cso,
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struct pipe_query *query, uint mode);
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void cso_save_render_condition(struct cso_context *cso);
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void cso_restore_render_condition(struct cso_context *cso);
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/* clip state */
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@@ -82,11 +82,13 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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cso_save_vertex_shader(cso);
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cso_save_viewport(cso);
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cso_save_aux_vertex_buffer_slot(cso);
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cso_save_render_condition(cso);
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/* set default state */
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cso_set_sample_mask(cso, ~0);
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cso_set_stream_outputs(cso, 0, NULL, 0);
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cso_set_geometry_shader_handle(cso, NULL);
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cso_set_render_condition(cso, NULL, 0);
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// Kept only for this frame.
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pipe_resource_reference(&ppq->depth, indepth);
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@@ -139,6 +141,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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cso_restore_vertex_shader(cso);
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cso_restore_viewport(cso);
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cso_restore_aux_vertex_buffer_slot(cso);
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cso_restore_render_condition(cso);
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pipe_resource_reference(&ppq->depth, NULL);
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pipe_resource_reference(&refin, NULL);
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@@ -666,6 +666,7 @@ util_blit_pixels(struct blit_state *ctx,
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cso_save_geometry_shader(ctx->cso);
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cso_save_vertex_elements(ctx->cso);
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cso_save_aux_vertex_buffer_slot(ctx->cso);
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cso_save_render_condition(ctx->cso);
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/* set misc state we care about */
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if (writemask)
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@@ -677,6 +678,7 @@ util_blit_pixels(struct blit_state *ctx,
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cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
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cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
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cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
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cso_set_render_condition(ctx->cso, NULL, 0);
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/* default sampler state */
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ctx->sampler.normalized_coords = normalized;
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@@ -799,6 +801,7 @@ util_blit_pixels(struct blit_state *ctx,
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cso_restore_vertex_elements(ctx->cso);
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cso_restore_aux_vertex_buffer_slot(ctx->cso);
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cso_restore_stream_outputs(ctx->cso);
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cso_restore_render_condition(ctx->cso);
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pipe_sampler_view_reference(&sampler_view, NULL);
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if (dst_surface != dst)
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@@ -1566,6 +1566,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
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cso_save_viewport(ctx->cso);
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cso_save_vertex_elements(ctx->cso);
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cso_save_aux_vertex_buffer_slot(ctx->cso);
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cso_save_render_condition(ctx->cso);
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/* bind our state */
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cso_set_blend(ctx->cso, is_depth ? &ctx->blend_keep_color :
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@@ -1576,6 +1577,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
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cso_set_sample_mask(ctx->cso, ~0);
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cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
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cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
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cso_set_render_condition(ctx->cso, NULL, 0);
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set_fragment_shader(ctx, type, is_depth);
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set_vertex_shader(ctx);
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@@ -1699,4 +1701,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
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cso_restore_vertex_elements(ctx->cso);
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cso_restore_stream_outputs(ctx->cso);
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cso_restore_aux_vertex_buffer_slot(ctx->cso);
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cso_restore_render_condition(ctx->cso);
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}
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@@ -38,6 +38,7 @@
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "cso_cache/cso_context.h"
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#include "st_context.h"
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#include "st_cb_queryobj.h"
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#include "st_cb_condrender.h"
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@@ -53,7 +54,6 @@ st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
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{
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struct st_query_object *stq = st_query_object(q);
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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uint m;
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st_flush_bitmap_cache(st);
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@@ -76,10 +76,7 @@ st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
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m = PIPE_RENDER_COND_WAIT;
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}
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st->render_condition = stq->pq;
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st->condition_mode = m;
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pipe->render_condition(pipe, stq->pq, m);
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cso_set_render_condition(st->cso_context, stq->pq, m);
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}
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@@ -90,13 +87,11 @@ static void
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st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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(void) q;
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st_flush_bitmap_cache(st);
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pipe->render_condition(pipe, NULL, 0);
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st->render_condition = NULL;
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cso_set_render_condition(st->cso_context, NULL, 0);
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}
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@@ -1089,11 +1089,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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goto fallback;
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}
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/* Disable conditional rendering. */
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if (st->render_condition) {
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pipe->render_condition(pipe, NULL, 0);
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}
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memset(&surf_tmpl, 0, sizeof(surf_tmpl));
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surf_tmpl.format = util_format_linear(stImage->pt->format);
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surf_tmpl.usage = dst_usage;
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@@ -1115,13 +1110,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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0.0, PIPE_TEX_MIPFILTER_NEAREST,
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color_writemask, 0);
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pipe_surface_reference(&dest_surface, NULL);
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/* Restore conditional rendering state. */
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if (st->render_condition) {
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pipe->render_condition(pipe, st->render_condition,
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st->condition_mode);
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}
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return;
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fallback:
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@@ -190,10 +190,6 @@ struct st_context
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/* The number of vertex buffers from the last call of validate_arrays. */
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unsigned last_num_vbuffers;
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/* Active render condition. */
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struct pipe_query *render_condition;
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unsigned condition_mode;
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int32_t draw_stamp;
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int32_t read_stamp;
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@@ -93,18 +93,9 @@ st_render_mipmap(struct st_context *st,
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psv = st_create_texture_sampler_view(pipe, stObj->pt);
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/* Disable conditional rendering. */
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if (st->render_condition) {
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pipe->render_condition(pipe, NULL, 0);
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}
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util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
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PIPE_TEX_FILTER_LINEAR);
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if (st->render_condition) {
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pipe->render_condition(pipe, st->render_condition, st->condition_mode);
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}
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pipe_sampler_view_reference(&psv, NULL);
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return TRUE;
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