remove some unneeded code in init_machine()
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@@ -99,11 +99,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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const struct gl_fragment_program *program,
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const SWspan *span, GLuint col)
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{
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GLuint inputsRead = program->Base.InputsRead;
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if (ctx->FragmentProgram.CallbackEnabled)
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inputsRead = ~0;
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if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
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/* Clear temporary registers (undefined for ARB_f_p) */
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_mesa_bzero(machine->Temporaries,
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