glsl/apps: Report syntax parser errors.
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@@ -170,7 +170,7 @@ main(int argc,
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}
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outtokens[j] = outtokens[i];
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if (sl_cl_compile(context, outtokens, shader_type, &outbytes, &cboutbytes) == 0) {
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if (sl_cl_compile(context, outtokens, shader_type, 1, &outbytes, &cboutbytes, errmsg, sizeof(errmsg)) == 0) {
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unsigned int i;
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unsigned int line = 0;
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@@ -203,6 +203,9 @@ main(int argc,
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}
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fprintf (out, "\n");
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free(outbytes);
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} else {
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fprintf(out, "$SYNTAXERROR: `%s'\n", errmsg);
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return -1;
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}
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sl_pp_context_destroy(context);
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