Prepend #extension 'MESA_shader_debug: require' to each shader.

This commit is contained in:
Michal Krol
2006-09-26 16:06:35 +00:00
parent 27f660c164
commit ea87987dda
2 changed files with 41 additions and 1 deletions
+40
View File
@@ -31,6 +31,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
void main () {
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
@@ -156,6 +160,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -248,6 +256,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute vec4 _One;
attribute vec4 _Two;
@@ -464,6 +476,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Two;
attribute float _Two2;
attribute float _MinusThree;
@@ -722,6 +738,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _False;
attribute float _True;
attribute float _False2;
@@ -917,6 +937,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -985,6 +1009,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1141,6 +1169,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1349,6 +1381,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute vec4 _Zero;
attribute vec4 _One;
attribute vec4 _Two;
@@ -1424,6 +1460,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _One;
attribute vec4 _Two4;
attribute vec4 _Three4;
+1 -1
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@@ -10,7 +10,7 @@
#version 110
//#extension MESA_shader_debug: require
#extension MESA_shader_debug: require
attribute vec4 Attribute1;
attribute vec4 Attribute2;