mesa: re-dimension RasterTexCoords and CoordReplace
These are limited to the number of texture coordinate units.
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@@ -631,7 +631,7 @@ struct gl_current_attrib
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GLfloat RasterColor[4];
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GLfloat RasterSecondaryColor[4];
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GLfloat RasterIndex;
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GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
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GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
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GLboolean RasterPosValid;
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/*@}*/
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};
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@@ -963,7 +963,7 @@ struct gl_point_attrib
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GLfloat Threshold; /**< GL_EXT_point_parameters */
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GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
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GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
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GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
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GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
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GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
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GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
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};
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