change GLvector3f to GLvector4f for normal transformation
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@@ -1,4 +1,4 @@
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/* $Id: common_x86_macros.h,v 1.1 2001/03/30 14:44:43 gareth Exp $ */
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/* $Id: common_x86_macros.h,v 1.2 2002/08/08 16:53:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -71,9 +71,9 @@ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
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#define NORM_ARGS const GLmatrix *mat, \
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GLfloat scale, \
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const GLvector3f *in, \
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const GLvector4f *in, \
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const GLfloat *lengths, \
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GLvector3f *dest
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GLvector4f *dest
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#define DECLARE_NORM_GROUP( pfx ) \
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extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
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