nouveau: some swtcl fixes
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@@ -315,6 +315,9 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(2)/4;
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/* OUT_RINGp wants size in DWORDS */
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vertsize >>= 2;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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@@ -329,6 +332,9 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(3)/4;
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/* OUT_RINGp wants size in DWORDS */
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vertsize >>= 2;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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@@ -344,6 +350,9 @@ static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(4)/4;
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/* OUT_RINGp wants size in DWORDS */
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vertsize >>= 2;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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