glsl2: add gl_LightModel built-in uniform.

This commit is contained in:
Aras Pranckevicius
2010-08-04 17:11:32 +02:00
committed by Eric Anholt
parent b6ceddc371
commit ea3a9eb53a
+1
View File
@@ -93,5 +93,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "float", "gl_NormalScale" },
{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
};