glsl2: add gl_LightModel built-in uniform.
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committed by
Eric Anholt
parent
b6ceddc371
commit
ea3a9eb53a
@@ -93,5 +93,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
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{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "float", "gl_NormalScale" },
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{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
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};
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