glsl: add 'f' suffix to floats to silence MSVC warnings
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -780,7 +780,7 @@ ir_constant::get_float_component(unsigned i) const
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case GLSL_TYPE_UINT: return (float) this->value.u[i];
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case GLSL_TYPE_INT: return (float) this->value.i[i];
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case GLSL_TYPE_FLOAT: return this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
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default: assert(!"Should not get here."); break;
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}
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