nv50: implement resource_resolve with custom blit

This commit is contained in:
Christoph Bumiller
2011-07-28 15:54:53 +02:00
parent f253d83bc7
commit e9d84dab88
8 changed files with 559 additions and 11 deletions
+2 -1
View File
@@ -171,7 +171,8 @@ void nv50_validate_derived_rs(struct nv50_context *);
extern void nv50_init_state_functions(struct nv50_context *);
/* nv50_state_validate.c */
extern boolean nv50_state_validate(struct nv50_context *);
/* @words: check for space before emitting relocs */
extern boolean nv50_state_validate(struct nv50_context *, unsigned words);
/* nv50_surface.c */
extern void nv50_clear(struct pipe_context *, unsigned buffers,
+2 -2
View File
@@ -116,7 +116,7 @@ const struct nv50_format nv50_format_table[PIPE_FORMAT_COUNT] =
SAMPLER_VIEW | DEPTH_STENCIL },
[PIPE_FORMAT_Z24_UNORM_S8_USCALED] = { NV50_ZETA_FORMAT_Z24_S8_UNORM,
B_(C0, C0, C0, ONE_FLOAT, UNORM, UINT, UINT, UINT, Z24_S8, 0),
B_(C0, C1, C0, ONE_FLOAT, UNORM, UINT, UINT, UINT, Z24_S8, 0),
SAMPLER_VIEW | DEPTH_STENCIL },
[PIPE_FORMAT_Z24X8_UNORM] = { NV50_ZETA_FORMAT_Z24_X8_UNORM,
@@ -124,7 +124,7 @@ const struct nv50_format nv50_format_table[PIPE_FORMAT_COUNT] =
SAMPLER_VIEW | DEPTH_STENCIL },
[PIPE_FORMAT_S8_USCALED_Z24_UNORM] = { NV50_ZETA_FORMAT_S8_Z24_UNORM,
B_(C1, C1, C1, ONE_FLOAT, UINT, UNORM, UINT, UINT, S8_Z24, 0),
B_(C1, C0, C1, ONE_FLOAT, UINT, UNORM, UINT, UINT, S8_Z24, 0),
SAMPLER_VIEW | DEPTH_STENCIL },
[PIPE_FORMAT_Z32_FLOAT] = { NV50_ZETA_FORMAT_Z32_FLOAT,
+4
View File
@@ -91,6 +91,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_SCALED_RESOLVE:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return nv50_screen(pscreen)->tesla->grclass >= NVA0_3D;
@@ -604,6 +605,9 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
if (!nv50_blitctx_create(screen))
goto fail;
nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
+6
View File
@@ -21,6 +21,8 @@ struct nv50_context;
#define NV50_SCREEN_RESIDENT_BO_COUNT 5
struct nv50_blitctx;
struct nv50_screen {
struct nouveau_screen base;
struct nouveau_winsys *nvws;
@@ -39,6 +41,8 @@ struct nv50_screen {
struct nouveau_resource *gp_code_heap;
struct nouveau_resource *fp_code_heap;
struct nv50_blitctx *blitctx;
struct {
void **entries;
int next;
@@ -71,6 +75,8 @@ nv50_screen(struct pipe_screen *screen)
return (struct nv50_screen *)screen;
}
boolean nv50_blitctx_create(struct nv50_screen *);
void nv50_screen_make_buffers_resident(struct nv50_screen *);
int nv50_screen_tic_alloc(struct nv50_screen *, void *);
+6 -5
View File
@@ -130,13 +130,14 @@ nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
int ret;
unsigned size;
if (prog->translated)
if (!prog->translated) {
prog->translated = nv50_program_translate(prog);
if (!prog->translated)
return FALSE;
} else
if (prog->res)
return TRUE;
prog->translated = nv50_program_translate(prog);
if (!prog->translated)
return FALSE;
if (prog->type == PIPE_SHADER_FRAGMENT) heap = nv50->screen->fp_code_heap;
else
if (prog->type == PIPE_SHADER_GEOMETRY) heap = nv50->screen->gp_code_heap;
@@ -350,7 +350,7 @@ static struct state_validate {
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
boolean
nv50_state_validate(struct nv50_context *nv50)
nv50_state_validate(struct nv50_context *nv50, unsigned words)
{
unsigned i;
@@ -367,6 +367,8 @@ nv50_state_validate(struct nv50_context *nv50)
nv50->dirty = 0;
}
MARK_RING(nv50->screen->base.channel, words, 0);
nv50_bufctx_emit_relocs(nv50);
return TRUE;
+535 -1
View File
@@ -368,7 +368,7 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers,
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
nv50->dirty &= NV50_NEW_FRAMEBUFFER;
if (!nv50_state_validate(nv50))
if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
@@ -405,12 +405,546 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers,
nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER;
}
struct nv50_blitctx
{
struct nv50_screen *screen;
struct {
struct pipe_framebuffer_state fb;
struct nv50_program *vp;
struct nv50_program *gp;
struct nv50_program *fp;
unsigned num_textures[3];
unsigned num_samplers[3];
struct pipe_sampler_view *texture;
struct nv50_tsc_entry *sampler;
unsigned dirty;
unsigned clip_nr;
} saved;
struct nv50_program vp;
struct nv50_program fp;
struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
uint32_t fp_offset;
uint16_t color_mask;
uint8_t filter;
};
static void
nv50_blitctx_make_vp(struct nv50_blitctx *blit)
{
static const uint32_t code[] =
{
0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
0x0423c788,
0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
0x0423c788,
0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
0x0423c788,
0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
0x0423c788,
0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */
0x0423c789,
};
blit->vp.type = PIPE_SHADER_VERTEX;
blit->vp.translated = TRUE;
blit->vp.code = (uint32_t *)code; /* const_cast */
blit->vp.code_size = sizeof(code);
blit->vp.max_gpr = 4;
blit->vp.max_out = 5;
blit->vp.out_nr = 2;
blit->vp.out[0].mask = 0x3;
blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
blit->vp.out[1].hw = 2;
blit->vp.out[1].mask = 0x7;
blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
blit->vp.vp.attrs[0] = 0x73;
blit->vp.vp.psiz = 0x40;
blit->vp.vp.edgeflag = 0x40;
}
static void
nv50_blitctx_make_fp(struct nv50_blitctx *blit)
{
static const uint32_t code[] =
{
/* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_USCALED) */
0x80000000, /* interp $r0 v[0x0] */
0x80010004, /* interp $r1 v[0x4] */
0x80020009, /* interp $r2 flat v[0x8] */
0x00040780,
0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */
0x0000c785, /* exit */
/* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */
0x80000000, /* interp $r0 v[0x00] */
0x80010004, /* interp $r1 v[0x04] */
0x80020009, /* interp $r2 flat v[0x8] */
0x00040780,
0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */
0x00000784,
0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
0x04b7ffff,
0xa0000201, /* cvt f32 $r0 s32 $r1 */
0x44014780,
0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
0x8c004780,
0xc0010001, /* mul f32 $r0 $r0 1/0xff */
0x03b8080b,
0xd03f0405, /* and b32 $r1 $r2 0x0000ff */
0x0000000f,
0xd000040d, /* and b32 $r3 $r2 0xff0000 */
0x000ff003,
0xd0000409, /* and b32 $r2 $r2 0x00ff00 */
0x00000ff3,
0xa0000205, /* cvt f32 $r1 s32 $r1 */
0x44014780,
0xa000060d, /* cvt f32 $r3 s32 $r3 */
0x44014780,
0xa0000409, /* cvt f32 $r2 s32 $r2 */
0x44014780,
0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */
0x03b8080b,
0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */
0x0338080b,
0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
0x0378080b,
0xf0000001, /* exit never nop */
0xe0000001,
/* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
0x80000000, /* interp $r0 v[0x00] */
0x80010004, /* interp $r1 v[0x04] */
0x80020009, /* interp $r2 flat v[0x8] */
0x00040780,
0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */
0x00000784,
0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
0x04b7ffff,
0xa0000281, /* cvt f32 $r3 s32 $r1 */
0x44014780,
0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
0x8c004780,
0xc001060d, /* mul f32 $r3 $r3 1/0xff */
0x03b8080b,
0xd03f0401, /* and b32 $r0 $r2 0x0000ff */
0x0000000f,
0xd0000405, /* and b32 $r1 $r2 0x00ff00 */
0x00000ff3,
0xd0000409, /* and b32 $r2 $r2 0xff0000 */
0x000ff003,
0xa0000001, /* cvt f32 $r0 s32 $r0 */
0x44014780,
0xa0000205, /* cvt f32 $r1 s32 $r1 */
0x44014780,
0xa0000409, /* cvt f32 $r2 s32 $r2 */
0x44014780,
0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */
0x03b8080b,
0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */
0x0378080b,
0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
0x0338080b,
0xf0000001, /* exit never nop */
0xe0000001
};
blit->fp.type = PIPE_SHADER_FRAGMENT;
blit->fp.translated = TRUE;
blit->fp.code = (uint32_t *)code; /* const_cast */
blit->fp.code_size = sizeof(code);
blit->fp.max_gpr = 4;
blit->fp.max_out = 4;
blit->fp.in_nr = 1;
blit->fp.in[0].mask = 0x7; /* last component flat */
blit->fp.in[0].linear = 1;
blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC;
blit->fp.out_nr = 1;
blit->fp.out[0].mask = 0xf;
blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR;
blit->fp.fp.interp = 0x00020403;
blit->fp.gp.primid = 0x80;
}
static void
nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
{
/* clamp to edge, min/max lod = 0, nearest filtering */
blit->sampler[0].id = -1;
blit->sampler[0].tsc[0] = 0x00000092;
blit->sampler[0].tsc[1] = 0x00000051;
/* clamp to edge, min/max lod = 0, bilinear filtering */
blit->sampler[1].id = -1;
blit->sampler[1].tsc[0] = 0x00000092;
blit->sampler[1].tsc[1] = 0x00000062;
}
/* Since shaders cannot export stencil, we cannot copy stencil values when
* rendering to ZETA, so we attach the ZS surface to a colour render target.
*/
static INLINE enum pipe_format
nv50_blit_zeta_to_colour_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM;
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT;
case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: return PIPE_FORMAT_R32G32_FLOAT;
default:
assert(0);
return PIPE_FORMAT_NONE;
}
}
static void
nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
enum pipe_format format, uint8_t mask)
{
blit->color_mask = 0;
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
blit->fp_offset = 160;
if (mask & PIPE_MASK_Z)
blit->color_mask |= 0x0111;
if (mask & PIPE_MASK_S)
blit->color_mask |= 0x1000;
break;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
blit->fp_offset = 24;
if (mask & PIPE_MASK_Z)
blit->color_mask |= 0x1110;
if (mask & PIPE_MASK_S)
blit->color_mask |= 0x0001;
break;
default:
blit->fp_offset = 0;
if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
break;
}
}
static void
nv50_blit_set_dst(struct nv50_context *nv50,
struct pipe_resource *res, unsigned level, unsigned layer)
{
struct pipe_context *pipe = &nv50->base.pipe;
struct pipe_surface templ;
if (util_format_is_depth_or_stencil(res->format))
templ.format = nv50_blit_zeta_to_colour_format(res->format);
else
templ.format = res->format;
templ.usage = PIPE_USAGE_STREAM;
templ.u.tex.level = level;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
nv50->framebuffer.nr_cbufs = 1;
nv50->framebuffer.zsbuf = NULL;
nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
}
static INLINE void
nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view)
{
struct nv50_tic_entry *ent = nv50_tic_entry(view);
ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
/* magic: */
ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
}
static void
nv50_blit_set_src(struct nv50_context *nv50,
struct pipe_resource *res, unsigned level, unsigned layer)
{
struct pipe_context *pipe = &nv50->base.pipe;
struct pipe_sampler_view templ;
templ.format = res->format;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
templ.u.tex.first_level = templ.u.tex.last_level = level;
templ.swizzle_r = PIPE_SWIZZLE_RED;
templ.swizzle_g = PIPE_SWIZZLE_GREEN;
templ.swizzle_b = PIPE_SWIZZLE_BLUE;
templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ);
nv50_blit_fixup_tic_entry(nv50->textures[2][0]);
nv50->num_textures[0] = nv50->num_textures[1] = 0;
nv50->num_textures[2] = 1;
}
static void
nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
{
struct nouveau_channel *chan = blit->screen->base.channel;
/* blend state */
BEGIN_RING(chan, RING_3D(COLOR_MASK(0)), 1);
OUT_RING (chan, blit->color_mask);
BEGIN_RING(chan, RING_3D(BLEND_ENABLE(0)), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(LOGIC_OP_ENABLE), 1);
OUT_RING (chan, 0);
/* rasterizer state */
#ifndef NV50_SCISSORS_CLIPPING
BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 1);
OUT_RING (chan, 1);
#endif
BEGIN_RING(chan, RING_3D(VERTEX_TWO_SIDE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4);
OUT_RING (chan, 0xffff);
OUT_RING (chan, 0xffff);
OUT_RING (chan, 0xffff);
OUT_RING (chan, 0xffff);
BEGIN_RING(chan, RING_3D(POLYGON_MODE_FRONT), 3);
OUT_RING (chan, NV50_3D_POLYGON_MODE_FRONT_FILL);
OUT_RING (chan, NV50_3D_POLYGON_MODE_BACK_FILL);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(CULL_FACE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
OUT_RING (chan, 0);
/* zsa state */
BEGIN_RING(chan, RING_3D(DEPTH_TEST_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(STENCIL_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(ALPHA_TEST_ENABLE), 1);
OUT_RING (chan, 0);
}
static void
nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50)
{
int s;
blit->saved.fb.width = nv50->framebuffer.width;
blit->saved.fb.height = nv50->framebuffer.height;
blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
blit->saved.vp = nv50->vertprog;
blit->saved.gp = nv50->gmtyprog;
blit->saved.fp = nv50->fragprog;
nv50->vertprog = &blit->vp;
nv50->gmtyprog = NULL;
nv50->fragprog = &blit->fp;
blit->saved.clip_nr = nv50->clip.nr;
nv50->clip.nr = 0;
for (s = 0; s < 3; ++s) {
blit->saved.num_textures[s] = nv50->num_textures[s];
blit->saved.num_samplers[s] = nv50->num_samplers[s];
}
blit->saved.texture = nv50->textures[2][0];
blit->saved.sampler = nv50->samplers[2][0];
nv50->samplers[2][0] = &blit->sampler[blit->filter];
nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
nv50->num_samplers[2] = 1;
blit->saved.dirty = nv50->dirty;
nv50->dirty =
NV50_NEW_FRAMEBUFFER |
NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
}
static void
nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
{
int s;
pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
nv50->framebuffer.width = blit->saved.fb.width;
nv50->framebuffer.height = blit->saved.fb.height;
nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
nv50->vertprog = blit->saved.vp;
nv50->gmtyprog = blit->saved.gp;
nv50->fragprog = blit->saved.fp;
nv50->clip.nr = blit->saved.clip_nr;
pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
for (s = 0; s < 3; ++s) {
nv50->num_textures[s] = blit->saved.num_textures[s];
nv50->num_samplers[s] = blit->saved.num_samplers[s];
}
nv50->textures[2][0] = blit->saved.texture;
nv50->samplers[2][0] = blit->saved.sampler;
nv50->dirty = blit->saved.dirty |
(NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
}
static void
nv50_resource_resolve(struct pipe_context *pipe,
const struct pipe_resolve_info *info)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nv50_screen *screen = nv50->screen;
struct nv50_blitctx *blit = screen->blitctx;
struct nouveau_channel *chan = screen->base.channel;
struct pipe_resource *src = info->src.res;
struct pipe_resource *dst = info->dst.res;
float x0, x1, y0, y1, z;
float x_range, y_range;
nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
nv50_blitctx_pre_blit(blit, nv50);
nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
nv50_blit_set_src(nv50, src, 0, info->src.layer);
nv50_blitctx_prepare_state(blit);
nv50_state_validate(nv50, 36);
x_range =
(float)(info->src.x1 - info->src.x0) /
(float)(info->dst.x1 - info->dst.x0);
y_range =
(float)(info->src.y1 - info->src.y0) /
(float)(info->dst.y1 - info->dst.y0);
x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
x1 = x0 + 16384.0f * x_range;
y1 = y0 + 16384.0f * y_range;
x0 *= (float)(1 << nv50_miptree(src)->ms_x);
x1 *= (float)(1 << nv50_miptree(src)->ms_x);
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
z = (float)info->src.layer;
BEGIN_RING(chan, RING_3D(FP_START_ID), 1);
OUT_RING (chan,
blit->fp.code_base + blit->fp_offset);
BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
OUT_RING (chan, 0);
/* Draw a large triangle in screen coordinates covering the whole
* render target, with scissors defining the destination region.
* The vertex is supplied with non-normalized texture coordinates
* arranged in a way to yield the desired offset and scale.
*/
BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
OUT_RING (chan, (info->dst.x1 << 16) | info->dst.x0);
OUT_RING (chan, (info->dst.y1 << 16) | info->dst.y0);
BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
OUT_RING (chan, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
OUT_RINGf (chan, x0);
OUT_RINGf (chan, y0);
OUT_RINGf (chan, z);
BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
OUT_RINGf (chan, 0.0f);
OUT_RINGf (chan, 0.0f);
BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
OUT_RINGf (chan, x1);
OUT_RINGf (chan, y0);
OUT_RINGf (chan, z);
BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_x);
OUT_RINGf (chan, 0.0f);
BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
OUT_RINGf (chan, x0);
OUT_RINGf (chan, y1);
OUT_RINGf (chan, z);
BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
OUT_RINGf (chan, 0.0f);
OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_y);
BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1);
OUT_RING (chan, 0);
/* re-enable normally constant state */
BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
OUT_RING (chan, 1);
nv50_blitctx_post_blit(nv50, blit);
}
boolean
nv50_blitctx_create(struct nv50_screen *screen)
{
screen->blitctx = CALLOC_STRUCT(nv50_blitctx);
if (!screen->blitctx) {
NOUVEAU_ERR("failed to allocate blit context\n");
return FALSE;
}
screen->blitctx->screen = screen;
nv50_blitctx_make_vp(screen->blitctx);
nv50_blitctx_make_fp(screen->blitctx);
nv50_blitctx_make_sampler(screen->blitctx);
screen->blitctx->color_mask = 0x1111;
return TRUE;
}
void
nv50_init_surface_functions(struct nv50_context *nv50)
{
struct pipe_context *pipe = &nv50->base.pipe;
pipe->resource_copy_region = nv50_resource_copy_region;
pipe->resource_resolve = nv50_resource_resolve;
pipe->clear_render_target = nv50_clear_render_target;
pipe->clear_depth_stencil = nv50_clear_depth_stencil;
}
+1 -1
View File
@@ -647,7 +647,7 @@ nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_VERTEX | NV50_NEW_ARRAYS)))
nv50_update_user_vbufs(nv50);
nv50_state_validate(nv50);
nv50_state_validate(nv50, 8); /* 8 as minimum, we use flush_notify here */
chan->flush_notify = nv50_draw_vbo_flush_notify;