glsl: Update a comment about link errors for TCS && !TES.

OpenGL ES actually has spec text to prohibit this.  It's just OpenGL
that's confusing.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Kenneth Graunke
2017-02-10 20:56:38 -08:00
parent 365afbdaef
commit e99df398f1
+9 -1
View File
@@ -4721,7 +4721,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
/* The spec is self-contradictory here. It allows linking without a tess
/* Section 7.3 of the OpenGL ES 3.2 specification says:
*
* "Linking can fail for [...] any of the following reasons:
*
* * program contains an object to form a tessellation control
* shader [...] and [...] the program is not separable and
* contains no object to form a tessellation evaluation shader"
*
* The OpenGL spec is contradictory. It allows linking without a tess
* eval shader, but that can only be used with transform feedback and
* rasterization disabled. However, transform feedback isn't allowed
* with GL_PATCHES, so it can't be used.