don't call glVertex functions directly, call _glapi_Dispatch->Vertex(), etc
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@@ -6,9 +6,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -45,24 +45,24 @@
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* listed in dd.h. The easiest way for a driver to do this is to
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* install the supplied software t&l module.
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*/
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#define COLORF(r,g,b,a) glColor4f(r,g,b,a)
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#define VERTEX2(x,y) glVertex2f(x,y)
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#define VERTEX3(x,y,z) glVertex3f(x,y,z)
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#define VERTEX4(x,y,z,w) glVertex4f(x,y,z,w)
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#define NORMAL(x,y,z) glNormal3f(x,y,z)
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#define TEXCOORD1(s) glTexCoord1f(s)
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#define TEXCOORD2(s,t) glTexCoord2f(s,t)
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#define TEXCOORD3(s,t,u) glTexCoord3f(s,t,u)
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#define TEXCOORD4(s,t,u,v) glTexCoord4f(s,t,u,v)
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#define INDEX(c) glIndexf(c)
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#define MULTI_TEXCOORD1(z,s) glMultiTexCoord1fARB(z,s)
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#define MULTI_TEXCOORD2(z,s,t) glMultiTexCoord2fARB(z,s,t)
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#define MULTI_TEXCOORD3(z,s,t,u) glMultiTexCoord3fARB(z,s,t,u)
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#define MULTI_TEXCOORD4(z,s,t,u,v) glMultiTexCoord4fARB(z,s,t,u,v)
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#define EVALCOORD1(x) glEvalCoord1f(x)
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#define EVALCOORD2(x,y) glEvalCoord2f(x,y)
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#define MATERIALFV(a,b,c) glMaterialfv(a,b,c)
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#define RECTF(a,b,c,d) glRectf(a,b,c,d)
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#define COLORF(r,g,b,a) _glapi_Dispatch->Color4f(r,g,b,a)
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#define VERTEX2(x,y) _glapi_Dispatch->Vertex2f(x,y)
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#define VERTEX3(x,y,z) _glapi_Dispatch->Vertex3f(x,y,z)
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#define VERTEX4(x,y,z,w) _glapi_Dispatch->Vertex4f(x,y,z,w)
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#define NORMAL(x,y,z) _glapi_Dispatch->Normal3f(x,y,z)
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#define TEXCOORD1(s) _glapi_Dispatch->TexCoord1f(s)
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#define TEXCOORD2(s,t) _glapi_Dispatch->TexCoord2f(s,t)
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#define TEXCOORD3(s,t,u) _glapi_Dispatch->TexCoord3f(s,t,u)
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#define TEXCOORD4(s,t,u,v) _glapi_Dispatch->TexCoord4f(s,t,u,v)
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#define INDEX(c) _glapi_Dispatch->Indexf(c)
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#define MULTI_TEXCOORD1(z,s) _glapi_Dispatch->MultiTexCoord1fARB(z,s)
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#define MULTI_TEXCOORD2(z,s,t) _glapi_Dispatch->MultiTexCoord2fARB(z,s,t)
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#define MULTI_TEXCOORD3(z,s,t,u) _glapi_Dispatch->MultiTexCoord3fARB(z,s,t,u)
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#define MULTI_TEXCOORD4(z,s,t,u,v) _glapi_Dispatch->MultiTexCoord4fARB(z,s,t,u,v)
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#define EVALCOORD1(x) _glapi_Dispatch->EvalCoord1f(x)
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#define EVALCOORD2(x,y) _glapi_Dispatch->EvalCoord2f(x,y)
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#define MATERIALFV(a,b,c) _glapi_Dispatch->Materialfv(a,b,c)
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#define RECTF(a,b,c,d) _glapi_Dispatch->Rectf(a,b,c,d)
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/* Extension functions must be dereferenced through _glapi_Dispatch as
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* not all libGL.so's will have all the uptodate entrypoints.
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