fixed some warnings (Alan H.)
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@@ -1,8 +1,8 @@
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/* $Id: points.c,v 1.11 2000/07/15 03:13:43 brianp Exp $ */
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/* $Id: points.c,v 1.12 2000/08/16 17:26:06 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.4
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -555,8 +555,8 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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if (VB->ClipMask[i] == 0) {
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GLint x, y;
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GLint red, green, blue, alpha;
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GLfloat s, t, u;
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GLfloat s1, t1, u1;
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GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
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GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
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GLfloat vx = VB->Win.data[i][0];
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GLfloat vy = VB->Win.data[i][1];
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@@ -962,8 +962,8 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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GLint ix, iy;
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GLint isize, radius;
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GLint red, green, blue, alpha;
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GLfloat s, t, u;
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GLfloat s1, t1, u1;
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GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
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GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
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GLint x = (GLint) VB->Win.data[i][0];
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GLint y = (GLint) VB->Win.data[i][1];
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@@ -1110,8 +1110,8 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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GLint xmin, ymin, xmax, ymax;
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GLint x, y, z;
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GLint red, green, blue, alpha;
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GLfloat s, t, u;
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GLfloat s1, t1, u1;
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GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
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GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
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GLfloat dsize = psize * dist[i];
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if (dsize >= ctx->Point.Threshold) {
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