zink: don't double-deref bindless texture arrays in shaders

these are already dereferenced

Fixes: b2fcb34e97 ("zink: rework sampler emission")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19377>
This commit is contained in:
Mike Blumenkrantz
2022-10-28 09:45:42 -04:00
committed by Marge Bot
parent a5f335f97a
commit e97edac66d
@@ -3703,7 +3703,7 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
unsigned texture_index = tex->texture_index;
nir_variable *var = bindless_var ? bindless_var : ctx->sampler_var[tex->texture_index];
if (!tex_offset || !var) {
if (!bindless_var && (!tex_offset || !var)) {
if (ctx->sampler_var[texture_index]) {
if (glsl_type_is_array(ctx->sampler_var[texture_index]->type))
tex_offset = emit_uint_const(ctx, 32, 0);