radeonsi: remove 8 bytes from si_shader_key

We can use a union in si_shader_key::mono.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-06-01 22:37:25 +02:00
parent 2b8b9a56ef
commit e9409c86e7
3 changed files with 17 additions and 14 deletions
+7 -7
View File
@@ -2492,7 +2492,7 @@ static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
lds_base = get_tcs_in_current_patch_offset(ctx);
lds_base = LLVMBuildAdd(gallivm->builder, lds_base, lds_vertex_offset, "");
inputs = ctx->shader->key.mono.ff_tcs_inputs_to_copy;
inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
while (inputs) {
unsigned i = u_bit_scan64(&inputs);
@@ -3019,7 +3019,7 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
si_llvm_emit_streamout(ctx, outputs, i, 0);
/* Export PrimitiveID. */
if (ctx->shader->key.mono.vs_export_prim_id) {
if (ctx->shader->key.mono.u.vs_export_prim_id) {
outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
outputs[i].semantic_index = 0;
outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
@@ -5273,8 +5273,8 @@ static void si_dump_shader_key(unsigned processor, const struct si_shader *shade
"part.vs.prolog", f);
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ls = %u\n", key->as_ls);
fprintf(f, " mono.vs_export_prim_id = %u\n",
key->mono.vs_export_prim_id);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
break;
case PIPE_SHADER_TESS_CTRL:
@@ -5283,13 +5283,13 @@ static void si_dump_shader_key(unsigned processor, const struct si_shader *shade
"part.tcs.ls_prolog", f);
}
fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
fprintf(f, " mono.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.ff_tcs_inputs_to_copy);
fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
break;
case PIPE_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " mono.vs_export_prim_id = %u\n",
key->mono.vs_export_prim_id);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
break;
case PIPE_SHADER_GEOMETRY:
+6 -3
View File
@@ -487,9 +487,12 @@ struct si_shader_key {
struct {
/* One byte for every input: SI_FIX_FETCH_* enums. */
uint8_t vs_fix_fetch[SI_MAX_ATTRIBS];
uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
/* When PS needs PrimID and GS is disabled. */
unsigned vs_export_prim_id:1;
union {
uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
/* When PS needs PrimID and GS is disabled. */
unsigned vs_export_prim_id:1;
} u;
} mono;
/* Optimization flags for asynchronous compilation only. */
@@ -843,7 +843,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
unsigned oc_lds_en;
unsigned window_space =
shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool enable_prim_id = shader->key.mono.vs_export_prim_id || shader->selector->info.uses_primid;
bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || shader->selector->info.uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
@@ -1267,7 +1267,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
si_shader_selector_key_hw_vs(sctx, sel, key);
if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
key->mono.vs_export_prim_id = 1;
key->mono.u.vs_export_prim_id = 1;
}
break;
case PIPE_SHADER_TESS_CTRL:
@@ -1283,7 +1283,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
sctx->tes_shader.cso->info.reads_tess_factors;
if (sel == sctx->fixed_func_tcs_shader.cso)
key->mono.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
break;
case PIPE_SHADER_TESS_EVAL:
if (sctx->gs_shader.cso)
@@ -1292,7 +1292,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
si_shader_selector_key_hw_vs(sctx, sel, key);
if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
key->mono.vs_export_prim_id = 1;
key->mono.u.vs_export_prim_id = 1;
}
break;
case PIPE_SHADER_GEOMETRY: