mesa: 80-column wrapping
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@@ -65,14 +65,16 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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extern void
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_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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GLenum attachment, struct gl_renderbuffer *rb);
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extern void
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_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
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extern void
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_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);
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_mesa_test_framebuffer_completeness(struct gl_context *ctx,
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struct gl_framebuffer *fb);
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extern GLboolean
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_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
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@@ -59,7 +59,8 @@ _mesa_new_texture_image( struct gl_context *ctx );
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extern void
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_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage );
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_mesa_delete_texture_image( struct gl_context *ctx,
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struct gl_texture_image *teximage );
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extern void
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_mesa_free_texture_image_data( struct gl_context *ctx,
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@@ -82,7 +83,8 @@ _mesa_choose_texture_format(struct gl_context *ctx,
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extern void
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_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage);
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_mesa_clear_texture_image(struct gl_context *ctx,
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struct gl_texture_image *texImage);
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extern void
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@@ -92,7 +94,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
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extern struct gl_texture_object *
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_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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_mesa_select_tex_object(struct gl_context *ctx,
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const struct gl_texture_unit *texUnit,
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GLenum target);
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extern struct gl_texture_object *
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@@ -100,7 +103,8 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
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extern struct gl_texture_image *
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_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj,
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_mesa_select_tex_image(struct gl_context *ctx,
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const struct gl_texture_object *texObj,
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GLenum target, GLint level);
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@@ -52,14 +52,16 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
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GLuint name, GLenum target );
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extern void
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_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
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_mesa_delete_texture_object( struct gl_context *ctx,
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struct gl_texture_object *obj );
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extern void
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_mesa_copy_texture_object( struct gl_texture_object *dest,
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const struct gl_texture_object *src );
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extern void
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_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
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_mesa_clear_texture_object(struct gl_context *ctx,
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struct gl_texture_object *obj);
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extern void
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_mesa_reference_texobj(struct gl_texture_object **ptr,
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