swrast: use _mesa_ffs() instead of ffs()

Fixes MSVC build.
This commit is contained in:
Brian Paul
2011-10-25 11:25:55 -06:00
parent 765503bb5d
commit e8d0d7893a
+2 -2
View File
@@ -279,7 +279,7 @@ _swrast_map_textures(struct gl_context *ctx)
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = ffs(enabledUnits) - 1;
GLuint unit = _mesa_ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_map_texture(ctx, texObj);
@@ -299,7 +299,7 @@ _swrast_unmap_textures(struct gl_context *ctx)
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = ffs(enabledUnits) - 1;
GLuint unit = _mesa_ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_unmap_texture(ctx, texObj);