swrast: use _mesa_ffs() instead of ffs()
Fixes MSVC build.
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@@ -279,7 +279,7 @@ _swrast_map_textures(struct gl_context *ctx)
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/* loop over enabled texture units */
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while (enabledUnits) {
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GLuint unit = ffs(enabledUnits) - 1;
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GLuint unit = _mesa_ffs(enabledUnits) - 1;
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struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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_swrast_map_texture(ctx, texObj);
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@@ -299,7 +299,7 @@ _swrast_unmap_textures(struct gl_context *ctx)
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/* loop over enabled texture units */
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while (enabledUnits) {
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GLuint unit = ffs(enabledUnits) - 1;
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GLuint unit = _mesa_ffs(enabledUnits) - 1;
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struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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_swrast_unmap_texture(ctx, texObj);
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