mesa: remove unreachable code from _mesa_write_shader_to_file()
_mesa_write_shader_to_file() is only used to print gl shader objects so Program should never be set as it only gets set for linked shaders. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -994,16 +994,6 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
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if (shader->InfoLog) {
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fputs(shader->InfoLog, f);
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}
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if (shader->CompileStatus && shader->Program) {
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fprintf(f, "/* GPU code */\n");
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fprintf(f, "/*\n");
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_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
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fprintf(f, "*/\n");
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fprintf(f, "/* Parameters / constants */\n");
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fprintf(f, "/*\n");
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_mesa_fprint_parameter_list(f, shader->Program->Parameters);
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fprintf(f, "*/\n");
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}
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fclose(f);
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}
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