intel/decode: add gfx4 vertex shader decode
Acked-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12160>
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@@ -1030,6 +1030,22 @@ decode_vs_state(struct intel_batch_decode_ctx *ctx, uint32_t offset)
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}
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ctx_print_group(ctx, strct, offset, bind_bo.map);
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uint64_t ksp = 0;
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bool is_enabled = true;
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struct intel_field_iterator iter;
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intel_field_iterator_init(&iter, strct, bind_bo.map, 0, false);
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while (intel_field_iterator_next(&iter)) {
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if (strcmp(iter.name, "Kernel Start Pointer") == 0) {
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ksp = iter.raw_value;
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} else if (strcmp(iter.name, "Enable") == 0) {
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is_enabled = iter.raw_value;
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}
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}
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if (is_enabled) {
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ctx_disassemble_program(ctx, ksp, "vertex shader");
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fprintf(ctx->fp, "\n");
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}
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}
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static void
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