intel/decode: add gfx4 vertex shader decode

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12160>
This commit is contained in:
Dave Airlie
2021-07-28 05:53:00 +10:00
parent 0dec873f2a
commit e79a78a16f
+16
View File
@@ -1030,6 +1030,22 @@ decode_vs_state(struct intel_batch_decode_ctx *ctx, uint32_t offset)
}
ctx_print_group(ctx, strct, offset, bind_bo.map);
uint64_t ksp = 0;
bool is_enabled = true;
struct intel_field_iterator iter;
intel_field_iterator_init(&iter, strct, bind_bo.map, 0, false);
while (intel_field_iterator_next(&iter)) {
if (strcmp(iter.name, "Kernel Start Pointer") == 0) {
ksp = iter.raw_value;
} else if (strcmp(iter.name, "Enable") == 0) {
is_enabled = iter.raw_value;
}
}
if (is_enabled) {
ctx_disassemble_program(ctx, ksp, "vertex shader");
fprintf(ctx->fp, "\n");
}
}
static void