freedreno/drm: fix relocs in nested stateobjs
If we have an reloc from stateobjA to stateobjB, we would previously leave stateobjB's bos out of the submit's bos table. Handle this case by copying into stateobjA's reloc_bos table. Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -451,12 +451,24 @@ msm_ringbuffer_sp_emit_reloc_ring(struct fd_ringbuffer *ring,
|
||||
.offset = msm_target->offset,
|
||||
});
|
||||
|
||||
if ((target->flags & _FD_RINGBUFFER_OBJECT) &&
|
||||
!(ring->flags & _FD_RINGBUFFER_OBJECT)) {
|
||||
if (!(target->flags & _FD_RINGBUFFER_OBJECT))
|
||||
return size;
|
||||
|
||||
struct msm_ringbuffer_sp *msm_ring = to_msm_ringbuffer_sp(ring);
|
||||
|
||||
if (ring->flags & _FD_RINGBUFFER_OBJECT) {
|
||||
for (unsigned i = 0; i < msm_target->u.nr_reloc_bos; i++) {
|
||||
unsigned idx = APPEND(&msm_ring->u, reloc_bos);
|
||||
|
||||
msm_ring->u.reloc_bos[idx].bo =
|
||||
fd_bo_ref(msm_target->u.reloc_bos[i].bo);
|
||||
msm_ring->u.reloc_bos[idx].flags =
|
||||
msm_target->u.reloc_bos[i].flags;
|
||||
}
|
||||
} else {
|
||||
// TODO it would be nice to know whether we have already
|
||||
// seen this target before. But hopefully we hit the
|
||||
// append_bo() fast path enough for this to not matter:
|
||||
struct msm_ringbuffer_sp *msm_ring = to_msm_ringbuffer_sp(ring);
|
||||
struct msm_submit_sp *msm_submit = to_msm_submit_sp(msm_ring->u.submit);
|
||||
|
||||
for (unsigned i = 0; i < msm_target->u.nr_reloc_bos; i++) {
|
||||
|
||||
Reference in New Issue
Block a user