v3d: setup render pass color clears for any format bpp in v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
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@@ -979,6 +979,24 @@ v3dX(emit_rcl)(struct v3d_job *job)
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base_addr += (job->tile_height * rt.stride) / 8;
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}
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if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
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cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_RENDER_TARGET_PART2, rt) {
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rt.clear_color_mid_bits = /* 40 bits (32 + 8) */
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((uint64_t) job->clear_color[i][1]) |
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(((uint64_t) (job->clear_color[i][2] & 0xff)) << 32);
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rt.render_target_number = i;
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}
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}
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if (surf->internal_bpp >= V3D_INTERNAL_BPP_128) {
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cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_RENDER_TARGET_PART3, rt) {
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rt.clear_color_top_bits = /* 56 bits (24 + 32) */
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(((uint64_t) (job->clear_color[i][2] & 0xffffff00)) >> 8) |
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(((uint64_t) (job->clear_color[i][3])) << 24);
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rt.render_target_number = i;
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}
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}
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#endif
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}
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