v3dv: emit the render command list

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga
2019-12-17 09:01:32 +01:00
committed by Marge Bot
parent 61399b21c0
commit e6e80d3f9b
3 changed files with 434 additions and 0 deletions
+33
View File
@@ -63,6 +63,39 @@ v3dv_cl_destroy(struct v3dv_cl *cl)
v3dv_cl_init(NULL, cl);
}
uint32_t
v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment)
{
uint32_t offset = align(v3dv_cl_offset(cl), alignment);
if (offset + space <= cl->size) {
cl->next = cl->base + offset;
return offset;
}
struct v3dv_bo *bo = v3dv_bo_alloc(cl->cmd_buffer->device, space);
if (!bo) {
fprintf(stderr, "failed to allocate memory for command list");
abort();
}
v3dv_cmd_buffer_add_bo(cl->cmd_buffer, bo);
bool ok = v3dv_bo_map(cl->cmd_buffer->device, bo, bo->size);
if (!ok) {
fprintf(stderr, "failed to map command list buffer");
abort();
}
cl->bo = bo;
cl->base = cl->bo->map;
cl->size = cl->bo->size;
cl->next = cl->base;
return 0;
}
void
v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space)
{
+7
View File
@@ -76,6 +76,12 @@ v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset)
return reloc;
}
static inline struct v3dv_cl_reloc
v3dv_cl_get_address(struct v3dv_cl *cl)
{
return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) };
}
void v3dv_cl_init(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_cl *cl);
void v3dv_cl_begin(struct v3dv_cl *cl);
void v3dv_cl_reset(struct v3dv_cl *cl);
@@ -100,6 +106,7 @@ cl_advance(struct v3dv_cl_out **cl, uint32_t n)
(*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n);
}
uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment);
void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space);
#define cl_packet_header(packet) V3DX(packet ## _header)
+394
View File
@@ -402,9 +402,403 @@ v3dv_CmdBeginRenderPass(VkCommandBuffer commandBuffer,
cmd_buffer->state.subpass_idx = 0;
}
static void
setup_render_target(struct v3dv_cmd_buffer *cmd_buffer, int rt,
uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
{
const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
assert(state->subpass_idx < state->pass->subpass_count);
const struct v3dv_subpass *subpass =
&state->pass->subpasses[state->subpass_idx];
if (rt >= subpass->color_count)
return;
struct v3dv_subpass_attachment *attachment = &subpass->color_attachments[rt];
const uint32_t attachment_idx = attachment->attachment;
if (attachment_idx == VK_ATTACHMENT_UNUSED)
return;
const struct v3dv_framebuffer *framebuffer = state->framebuffer;
assert(attachment_idx < framebuffer->attachment_count);
struct v3dv_image_view *iview = framebuffer->attachments[attachment_idx];
*rt_bpp = iview->internal_bpp;
*rt_type = iview->internal_type;
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
static void
emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_cl *cl,
uint32_t layer)
{
/* FIXME: implement tile loads */
cl_emit(cl, END_OF_LOADS, end);
}
static void
store_general(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_cl *cl,
struct v3dv_image_view *iview,
uint32_t layer,
uint32_t buffer)
{
const struct v3dv_image *image = iview->image;
uint32_t layer_offset = v3dv_layer_offset(image,
iview->base_level,
iview->first_layer + layer);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = buffer;
store.address = v3dv_cl_address(image->mem->bo, layer_offset);
store.clear_buffer_being_stored = false;
store.output_image_format = iview->format->rt_type;
store.r_b_swap = iview->swap_rb;
store.memory_format = iview->tiling;
const struct v3d_resource_slice *slice = &image->slices[iview->base_level];
if (slice->tiling == VC5_TILING_UIF_NO_XOR ||
slice->tiling == VC5_TILING_UIF_XOR) {
store.height_in_ub_or_stride =
slice->padded_height_of_output_image_in_uif_blocks;
} else if (slice->tiling == VC5_TILING_RASTER) {
store.height_in_ub_or_stride = slice->stride;
}
if (image->samples > VK_SAMPLE_COUNT_1_BIT)
store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
else
store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
}
static void
emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_cl *cl,
uint32_t layer)
{
const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
const struct v3dv_framebuffer *framebuffer = state->framebuffer;
const struct v3dv_subpass *subpass =
&state->pass->subpasses[state->subpass_idx];
bool has_stores = false;
bool has_clears = false;
for (uint32_t i = 0; i < subpass->color_count; i++) {
uint32_t attachment_idx = subpass->color_attachments[i].attachment;
if (attachment_idx == VK_ATTACHMENT_UNUSED)
continue;
const struct v3dv_render_pass_attachment *attachment =
&state->pass->attachments[attachment_idx];
/* FIXME: we should probbably precompute this somehwere in the state */
if (attachment->desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
has_clears = true;
if (attachment->desc.storeOp != VK_ATTACHMENT_STORE_OP_STORE)
continue;
struct v3dv_image_view *iview = framebuffer->attachments[attachment_idx];
store_general(cmd_buffer, cl, iview, layer, RENDER_TARGET_0 + i);
has_stores = true;
}
/* FIXME: depth/stencil store */
/* We always need to emit at least one dummy store */
if (!has_stores) {
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
/* GFXH-1461/GFXH-1689: The per-buffer store command's clear
* buffer bit is broken for depth/stencil. In addition, the
* clear packet's Z/S bit is broken, but the RTs bit ends up
* clearing Z/S.
*/
if (has_clears) {
cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
}
}
static void
emit_generic_per_tile_list(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
{
/* Emit the generic list in our indirect state -- the rcl will just
* have pointers into it.
*/
struct v3dv_cl *cl = &cmd_buffer->indirect;
v3dv_cl_ensure_space(cl, 200, 1);
struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl);
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
emit_loads(cmd_buffer, cl, layer);
/* The binner starts out writing tiles assuming that the initial mode
* is triangles, so make sure that's the case.
*/
cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
fmt.primitive_type = LIST_TRIANGLES;
}
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
emit_stores(cmd_buffer, cl, layer);
cl_emit(cl, END_OF_TILE_MARKER, end);
cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
cl_emit(&cmd_buffer->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
branch.start = tile_list_start;
branch.end = v3dv_cl_get_address(cl);
}
}
static void
emit_render_layer(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
{
const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
const struct v3dv_framebuffer *framebuffer = state->framebuffer;
struct v3dv_cl *rcl = &cmd_buffer->rcl;
/* If doing multicore binning, we would need to initialize each
* core's tile list here.
*/
const uint32_t tile_alloc_offset =
64 * layer * framebuffer->draw_tiles_x * framebuffer->draw_tiles_y;
cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = v3dv_cl_address(cmd_buffer->tile_alloc, tile_alloc_offset);
}
cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
config.number_of_bin_tile_lists = 1;
config.total_frame_width_in_tiles = framebuffer->draw_tiles_x;
config.total_frame_height_in_tiles = framebuffer->draw_tiles_y;
config.supertile_width_in_tiles = framebuffer->supertile_width;
config.supertile_height_in_tiles = framebuffer->supertile_height;
config.total_frame_width_in_supertiles =
framebuffer->frame_width_in_supertiles;
config.total_frame_height_in_supertiles =
framebuffer->frame_height_in_supertiles;
}
/* Start by clearing the tile buffer. */
cl_emit(rcl, TILE_COORDINATES, coords) {
coords.tile_column_number = 0;
coords.tile_row_number = 0;
}
/* Emit an initial clear of the tile buffers. This is necessary
* for any buffers that should be cleared (since clearing
* normally happens at the *end* of the generic tile list), but
* it's also nice to clear everything so the first tile doesn't
* inherit any contents from some previous frame.
*
* Also, implement the GFXH-1742 workaround. There's a race in
* the HW between the RCL updating the TLB's internal type/size
* and the spawning of the QPU instances using the TLB's current
* internal type/size. To make sure the QPUs get the right
* state, we need 1 dummy store in between internal type/size
* changes on V3D 3.x, and 2 dummy stores on 4.x.
*/
for (int i = 0; i < 2; i++) {
if (i > 0)
cl_emit(rcl, TILE_COORDINATES, coords);
cl_emit(rcl, END_OF_LOADS, end);
cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
if (i == 0) {
cl_emit(rcl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
}
cl_emit(rcl, END_OF_TILE_MARKER, end);
}
cl_emit(rcl, FLUSH_VCD_CACHE, flush);
emit_generic_per_tile_list(cmd_buffer, layer);
uint32_t supertile_w_in_pixels =
framebuffer->tile_width * framebuffer->supertile_width;
uint32_t supertile_h_in_pixels =
framebuffer->tile_height * framebuffer->supertile_height;
const uint32_t min_x_supertile =
state->render_area.offset.x / supertile_w_in_pixels;
const uint32_t min_y_supertile =
state->render_area.offset.y / supertile_h_in_pixels;
const uint32_t max_render_x =
state->render_area.offset.x + state->render_area.extent.width - 1;
const uint32_t max_render_y =
state->render_area.offset.y + state->render_area.extent.height - 1;
const uint32_t max_x_supertile = max_render_x / supertile_w_in_pixels;
const uint32_t max_y_supertile = max_render_y / supertile_h_in_pixels;
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
}
static void
emit_rcl(struct v3dv_cmd_buffer *cmd_buffer)
{
/* FIXME */
const uint32_t fb_layers = 1;
v3dv_cl_ensure_space_with_branch(&cmd_buffer->rcl, 200 +
MAX2(fb_layers, 1) * 256 *
cl_packet_length(SUPERTILE_COORDINATES));
const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
const struct v3dv_framebuffer *framebuffer = state->framebuffer;
assert(state->subpass_idx < state->pass->subpass_count);
const struct v3dv_subpass *subpass =
&state->pass->subpasses[state->subpass_idx];
struct v3dv_cl *rcl = &cmd_buffer->rcl;
/* Comon config must be the first TILE_RENDERING_MODE_CFG and
* Z_STENCIL_CLEAR_VALUES must be last. The ones in between are optional
* updates to the previous HW state.
*/
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
config.early_z_disable = true; /* FIXME */
config.image_width_pixels = framebuffer->width;
config.image_height_pixels = framebuffer->height;
config.number_of_render_targets = MAX2(subpass->color_count, 1);
config.multisample_mode_4x = false; /* FIXME */
config.maximum_bpp_of_all_render_targets = framebuffer->internal_bpp;
}
for (uint32_t i = 0; i < subpass->color_count; i++) {
uint32_t attachment_idx = subpass->color_attachments[i].attachment;
struct v3dv_image_view *iview =
state->framebuffer->attachments[attachment_idx];
const uint32_t *clear_color =
&state->attachments[attachment_idx].clear_value.color[0];
uint32_t clear_pad = 0;
if (iview->tiling == VC5_TILING_UIF_NO_XOR ||
iview->tiling == VC5_TILING_UIF_XOR) {
const struct v3dv_image *image = iview->image;
const struct v3d_resource_slice *slice =
&image->slices[iview->base_level];
int uif_block_height = v3d_utile_height(image->cpp) * 2;
uint32_t implicit_padded_height =
align(framebuffer->height, uif_block_height) / uif_block_height;
if (slice->padded_height_of_output_image_in_uif_blocks -
implicit_padded_height >= 15) {
clear_pad = slice->padded_height_of_output_image_in_uif_blocks;
}
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1, clear) {
clear.clear_color_low_32_bits = clear_color[0];
clear.clear_color_next_24_bits = clear_color[1] & 0xffffff;
clear.render_target_number = i;
};
if (iview->internal_bpp >= V3D_INTERNAL_BPP_64) {
cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2, clear) {
clear.clear_color_mid_low_32_bits =
((clear_color[1] >> 24) | (clear_color[2] << 8));
clear.clear_color_mid_high_24_bits =
((clear_color[2] >> 24) | ((clear_color[3] & 0xffff) << 8));
clear.render_target_number = i;
};
}
if (iview->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3, clear) {
clear.uif_padded_height_in_uif_blocks = clear_pad;
clear.clear_color_high_16_bits = clear_color[3] >> 16;
clear.render_target_number = i;
};
}
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
setup_render_target(cmd_buffer, 0,
&rt.render_target_0_internal_bpp,
&rt.render_target_0_internal_type,
&rt.render_target_0_clamp);
setup_render_target(cmd_buffer, 1,
&rt.render_target_1_internal_bpp,
&rt.render_target_1_internal_type,
&rt.render_target_1_clamp);
setup_render_target(cmd_buffer, 2,
&rt.render_target_2_internal_bpp,
&rt.render_target_2_internal_type,
&rt.render_target_2_clamp);
setup_render_target(cmd_buffer, 3,
&rt.render_target_3_internal_bpp,
&rt.render_target_3_internal_type,
&rt.render_target_3_clamp);
}
/* Ends rendering mode config. */
cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
clear.z_clear_value = 0; /* FIXME */
clear.stencil_clear_value = 0; /* FIXME */
};
/* Always set initial block size before the first branch, which needs
* to match the value from binning mode config.
*/
cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
for (int layer = 0; layer < MAX2(1, fb_layers); layer++)
emit_render_layer(cmd_buffer, layer);
cl_emit(rcl, END_OF_RENDERING, end);
}
void
v3dv_CmdEndRenderPass(VkCommandBuffer commandBuffer)
{
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
/* Emit last subpass */
struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
assert(state->subpass_idx == state->pass->subpass_count - 1);
emit_rcl(cmd_buffer);
/* We are no longer inside a render pass */
state->pass = NULL;
state->framebuffer = NULL;
}
VkResult