vbo: whitespace, formatting fixes in vbo_split_copy.c

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Brian Paul
2018-01-15 14:53:47 -07:00
parent 380165d399
commit e6e78d98a2
+141 -157
View File
@@ -50,7 +50,6 @@
* (eg loops, fans) in order to use this splitting path.
*/
struct copy_context {
struct gl_context *ctx;
const struct gl_vertex_array **array;
const struct _mesa_prim *prim;
@@ -80,7 +79,7 @@ struct copy_context {
/** A baby hash table to avoid re-emitting (some) duplicate
* vertices when splitting indexed primitives.
*/
struct {
struct {
GLuint in;
GLuint out;
} vert_cache[ELT_TABLE_SIZE];
@@ -100,11 +99,11 @@ struct copy_context {
#define MAX_PRIM 32
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
};
static GLuint attr_size( const struct gl_vertex_array *array )
static GLuint
attr_size(const struct gl_vertex_array *array)
{
return array->Size * _mesa_sizeof_type(array->Type);
}
@@ -116,9 +115,9 @@ static GLuint attr_size( const struct gl_vertex_array *array )
* off the prim:
*/
static GLboolean
check_flush( struct copy_context *copy )
check_flush(struct copy_context *copy)
{
GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
if (GL_TRIANGLE_STRIP == mode &&
copy->dstelt_nr & 1) { /* see bug9962 */
@@ -157,13 +156,13 @@ dump_draw_info(struct gl_context *ctx,
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
printf(" array %d at %p:\n", j, (void*) arrays[j]);
printf(" ptr %p, size %d, type 0x%x, stride %d\n",
arrays[j]->Ptr,
arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
arrays[j]->Ptr,
arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
if (0) {
GLint k = prims[i].start + prims[i].count - 1;
GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->StrideB * k);
printf(" last: %f %f %f\n",
last[0], last[1], last[2]);
last[0], last[1], last[2]);
}
}
}
@@ -171,13 +170,13 @@ dump_draw_info(struct gl_context *ctx,
static void
flush( struct copy_context *copy )
flush(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays;
GLuint i;
/* Set some counters:
/* Set some counters:
*/
copy->dstib.count = copy->dstelt_nr;
@@ -196,19 +195,19 @@ flush( struct copy_context *copy )
ctx->Array._DrawArrays = copy->dstarray_ptr;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
copy->draw( ctx,
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
GL_TRUE,
0,
copy->dstbuf_nr - 1,
NULL, 0, NULL );
copy->draw(ctx,
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
GL_TRUE,
0,
copy->dstbuf_nr - 1,
NULL, 0, NULL);
ctx->Array._DrawArrays = saved_arrays;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
/* Reset all pointers:
/* Reset all pointers:
*/
copy->dstprim_nr = 0;
copy->dstelt_nr = 0;
@@ -226,7 +225,7 @@ flush( struct copy_context *copy )
* Called at begin of each primitive during replay.
*/
static void
begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
begin(struct copy_context *copy, GLenum mode, GLboolean begin_flag)
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
@@ -246,23 +245,19 @@ elt(struct copy_context *copy, GLuint elt_idx)
GLuint elt = copy->srcelt[elt_idx] + copy->prim->basevertex;
GLuint slot = elt & (ELT_TABLE_SIZE-1);
/* printf("elt %d\n", elt); */
/* Look up the incoming element in the vertex cache. Re-emit if
* necessary.
* necessary.
*/
if (copy->vert_cache[slot].in != elt) {
GLubyte *csr = copy->dstptr;
GLuint i;
/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
for (i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *srcarray = copy->varying[i].array;
const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
const struct gl_vertex_array *srcarray = copy->varying[i].array;
const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
memcpy(csr, srcptr, copy->varying[i].size);
csr += copy->varying[i].size;
memcpy(csr, srcptr, copy->varying[i].size);
csr += copy->varying[i].size;
#ifdef NAN_CHECK
if (srcarray->Type == GL_FLOAT) {
@@ -275,15 +270,14 @@ elt(struct copy_context *copy, GLuint elt_idx)
}
#endif
if (0)
{
const GLuint *f = (const GLuint *)srcptr;
GLuint j;
printf(" varying %d: ", i);
for(j = 0; j < copy->varying[i].size / 4; j++)
printf("%x ", f[j]);
printf("\n");
}
if (0) {
const GLuint *f = (const GLuint *)srcptr;
GLuint j;
printf(" varying %d: ", i);
for (j = 0; j < copy->varying[i].size / 4; j++)
printf("%x ", f[j]);
printf("\n");
}
}
copy->vert_cache[slot].in = elt;
@@ -294,10 +288,7 @@ elt(struct copy_context *copy, GLuint elt_idx)
assert(copy->dstptr == (copy->dstbuf +
copy->dstbuf_nr * copy->vertex_size));
}
/* else */
/* printf(" --> reuse vertex\n"); */
/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
return check_flush(copy);
}
@@ -307,23 +298,21 @@ elt(struct copy_context *copy, GLuint elt_idx)
* Called at end of each primitive during replay.
*/
static void
end( struct copy_context *copy, GLboolean end_flag )
end(struct copy_context *copy, GLboolean end_flag)
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
/* printf("end (%d)\n", end_flag); */
prim->end = end_flag;
prim->count = copy->dstelt_nr - prim->start;
if (++copy->dstprim_nr == MAX_PRIM ||
check_flush(copy))
if (++copy->dstprim_nr == MAX_PRIM || check_flush(copy)) {
flush(copy);
}
}
static void
replay_elts( struct copy_context *copy )
replay_elts(struct copy_context *copy)
{
GLuint i, j, k;
GLboolean split;
@@ -334,91 +323,90 @@ replay_elts( struct copy_context *copy )
GLuint first, incr;
switch (prim->mode) {
case GL_LINE_LOOP:
/* Convert to linestrip and emit the final vertex explicitly,
* but only in the resultant strip that requires it.
*/
j = 0;
while (j != prim->count) {
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
/* Convert to linestrip and emit the final vertex explicitly,
* but only in the resultant strip that requires it.
*/
j = 0;
while (j != prim->count) {
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
for (split = GL_FALSE; j != prim->count && !split; j++)
split = elt(copy, start + j);
for (split = GL_FALSE; j != prim->count && !split; j++)
split = elt(copy, start + j);
if (j == prim->count) {
/* Done, emit final line. Split doesn't matter as
* it is always raised a bit early so we can emit
* the last verts if necessary!
*/
if (prim->end)
(void)elt(copy, start + 0);
if (j == prim->count) {
/* Done, emit final line. Split doesn't matter as
* it is always raised a bit early so we can emit
* the last verts if necessary!
*/
if (prim->end)
(void)elt(copy, start + 0);
end(copy, prim->end);
}
else {
/* Wrap
*/
assert(split);
end(copy, 0);
j--;
}
}
break;
end(copy, prim->end);
}
else {
/* Wrap
*/
assert(split);
end(copy, 0);
j--;
}
}
break;
case GL_TRIANGLE_FAN:
case GL_POLYGON:
j = 2;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
j = 2;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
split = elt(copy, start+0);
assert(!split);
split = elt(copy, start+0);
assert(!split);
split = elt(copy, start+j-1);
assert(!split);
split = elt(copy, start+j-1);
assert(!split);
for (; j != prim->count && !split; j++)
split = elt(copy, start+j);
for (; j != prim->count && !split; j++)
split = elt(copy, start+j);
end(copy, prim->end && j == prim->count);
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
j -= 1;
}
}
break;
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
j -= 1;
}
}
break;
default:
(void)split_prim_inplace(prim->mode, &first, &incr);
j = 0;
while (j != prim->count) {
(void)split_prim_inplace(prim->mode, &first, &incr);
begin(copy, prim->mode, prim->begin && j == 0);
j = 0;
while (j != prim->count) {
split = 0;
for (k = 0; k < first; k++, j++)
split |= elt(copy, start+j);
begin(copy, prim->mode, prim->begin && j == 0);
assert(!split);
split = 0;
for (k = 0; k < first; k++, j++)
split |= elt(copy, start+j);
for (; j != prim->count && !split; )
for (k = 0; k < incr; k++, j++)
split |= elt(copy, start+j);
assert(!split);
end(copy, prim->end && j == prim->count);
for (; j != prim->count && !split;)
for (k = 0; k < incr; k++, j++)
split |= elt(copy, start+j);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
assert(j > first - incr);
j -= (first - incr);
}
}
break;
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
assert(j > first - incr);
j -= (first - incr);
}
}
break;
}
}
@@ -428,7 +416,7 @@ replay_elts( struct copy_context *copy )
static void
replay_init( struct copy_context *copy )
replay_init(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
GLuint i;
@@ -443,26 +431,26 @@ replay_init( struct copy_context *copy )
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
if (copy->array[i]->StrideB == 0) {
copy->dstarray_ptr[i] = copy->array[i];
copy->dstarray_ptr[i] = copy->array[i];
}
else {
GLuint j = copy->nr_varying++;
copy->varying[j].attr = i;
copy->varying[j].array = copy->array[i];
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
if (_mesa_is_bufferobj(vbo) &&
GLuint j = copy->nr_varying++;
copy->varying[j].attr = i;
copy->varying[j].array = copy->array[i];
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
if (_mesa_is_bufferobj(vbo) &&
!_mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo,
ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo,
MAP_INTERNAL);
copy->varying[j].src_ptr =
copy->varying[j].src_ptr =
ADD_POINTERS(vbo->Mappings[MAP_INTERNAL].Pointer,
copy->array[i]->Ptr);
copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
}
}
@@ -473,7 +461,7 @@ replay_init( struct copy_context *copy )
if (_mesa_is_bufferobj(copy->ib->obj) &&
!_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL))
ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
copy->ib->obj, MAP_INTERNAL);
copy->ib->obj, MAP_INTERNAL);
srcptr = (const GLubyte *)
ADD_POINTERS(copy->ib->obj->Mappings[MAP_INTERNAL].Pointer,
@@ -485,7 +473,7 @@ replay_init( struct copy_context *copy )
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
break;
case 2:
@@ -493,7 +481,7 @@ replay_init( struct copy_context *copy )
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
break;
case 4:
@@ -515,10 +503,10 @@ replay_init( struct copy_context *copy )
*
* XXX: This should be a VBO!
*/
copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
copy->dstptr = copy->dstbuf;
/* Setup new vertex arrays to point into the output buffer:
/* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *src = copy->varying[i].array;
@@ -529,7 +517,7 @@ replay_init( struct copy_context *copy )
dst->Format = GL_RGBA;
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;
dst->Normalized = src->Normalized;
dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
dst->Doubles = src->Doubles;
dst->BufferObj = ctx->Shared->NullBufferObj;
@@ -540,17 +528,15 @@ replay_init( struct copy_context *copy )
/* Allocate an output element list:
*/
copy->dstelt_size = MIN2(65536,
copy->ib->count * 2 + 3);
copy->dstelt_size = MIN2(copy->dstelt_size,
copy->limits->max_indices);
copy->dstelt_size = MIN2(65536, copy->ib->count * 2 + 3);
copy->dstelt_size = MIN2(copy->dstelt_size, copy->limits->max_indices);
copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
copy->dstelt_nr = 0;
/* Setup the new index buffer to point to the allocated element
* list:
*/
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.index_size = 4;
copy->dstib.obj = ctx->Shared->NullBufferObj;
copy->dstib.ptr = copy->dstelt;
@@ -561,27 +547,24 @@ replay_init( struct copy_context *copy )
* Free up everything allocated during split/replay.
*/
static void
replay_finish( struct copy_context *copy )
replay_finish(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
GLuint i;
/* Free our vertex and index buffers:
*/
/* Free our vertex and index buffers */
free(copy->translated_elt_buf);
free(copy->dstbuf);
free(copy->dstelt);
/* Unmap VBO's
*/
/* Unmap VBO's */
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
}
/* Unmap index buffer:
*/
/* Unmap index buffer */
if (_mesa_is_bufferobj(copy->ib->obj) &&
_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL)) {
ctx->Driver.UnmapBuffer(ctx, copy->ib->obj, MAP_INTERNAL);
@@ -592,13 +575,14 @@ replay_finish( struct copy_context *copy )
/**
* Split VBO into smaller pieces, draw the pieces.
*/
void vbo_split_copy( struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
vbo_draw_func draw,
const struct split_limits *limits )
void
vbo_split_copy(struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
vbo_draw_func draw,
const struct split_limits *limits)
{
struct copy_context copy;
GLuint i, this_nr_prims;
@@ -609,9 +593,9 @@ void vbo_split_copy( struct gl_context *ctx,
* emit strings of prims with the same basevertex in one draw call.
*/
for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
this_nr_prims++) {
if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
break;
this_nr_prims++) {
if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
break;
}
memset(&copy, 0, sizeof(copy));
@@ -631,7 +615,7 @@ void vbo_split_copy( struct gl_context *ctx,
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy.vert_cache[i].in = ~0;
copy.vert_cache[i].in = ~0;
replay_init(&copy);
replay_elts(&copy);