mesa: move invariant code out of loop in get_tex_rgba()
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+14
-14
@@ -233,6 +233,7 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
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const GLint width = texImage->Width;
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const GLint height = texImage->Height;
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const GLint depth = texImage->Depth;
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const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
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/* Normally, no pixel transfer ops are performed during glGetTexImage.
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* The only possible exception is component clamping to [0,1].
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*/
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@@ -248,6 +249,19 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
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return;
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}
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/* Clamping does not apply to GetTexImage (final conversion)?
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* Looks like we need clamp though when going from format
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* containing negative values to unsigned format.
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*/
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if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
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transferOps |= IMAGE_CLAMP_BIT;
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}
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else if (!type_with_negative_values(type) &&
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(dataType == GL_FLOAT ||
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dataType == GL_SIGNED_NORMALIZED)) {
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transferOps |= IMAGE_CLAMP_BIT;
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}
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/* glGetTexImage always returns sRGB data for sRGB textures. Make sure the
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* fetch functions return sRGB data without linearizing it.
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*/
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@@ -262,20 +276,6 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
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width, height, format, type,
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img, row, 0);
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GLint col;
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GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
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/* clamp does not apply to GetTexImage (final conversion)?
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* Looks like we need clamp though when going from format
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* containing negative values to unsigned format.
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*/
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if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
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transferOps |= IMAGE_CLAMP_BIT;
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}
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else if (!type_with_negative_values(type) &&
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(dataType == GL_FLOAT ||
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dataType == GL_SIGNED_NORMALIZED)) {
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transferOps |= IMAGE_CLAMP_BIT;
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}
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for (col = 0; col < width; col++) {
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texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
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