mesa: plug in swrast texture image alloc/free functions
Use the swrast allocation/free functions instead of core Mesa.
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@@ -112,7 +112,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->DeleteTexture = _mesa_delete_texture_object;
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driver->NewTextureImage = _swrast_new_texture_image;
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driver->DeleteTextureImage = _swrast_delete_texture_image;
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driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
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driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
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driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
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driver->MapTextureImage = _swrast_map_teximage;
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driver->UnmapTextureImage = _swrast_unmap_teximage;
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driver->MapTexture = NULL;
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