ac: fix image load store for GLSL_SAMPLER_DIM_3D

Fixes the following piglit tests:

arb_shader_image_load_store/layer/image3d/layered binding test
arb_shader_image_load_store/max-size/image3d max size test/2048x8x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x2048x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x8x2048x1
arb_shader_image_load_store/semantics/imageload/vertex shader/rgba32f/image3d test

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2018-01-20 14:04:55 +11:00
parent 82adf53308
commit e68150de26
+3 -1
View File
@@ -3635,6 +3635,7 @@ static LLVMValueRef visit_image_load(struct ac_nir_context *ctx,
} else {
bool is_da = glsl_sampler_type_is_array(type) ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS_MS;
LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
@@ -3693,7 +3694,8 @@ static void visit_image_store(struct ac_nir_context *ctx,
params, 6, 0);
} else {
bool is_da = glsl_sampler_type_is_array(type) ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE;
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE ||
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D;
LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
LLVMValueRef slc = ctx->ac.i1false;