intel: Don't forget the source bitmap size when clipping the size we draw.
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@@ -172,6 +172,8 @@ do_blit_bitmap( GLcontext *ctx,
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unsigned int num_cliprects;
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drm_clip_rect_t *cliprects;
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int x_off, y_off;
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GLsizei bitmap_width = width;
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GLsizei bitmap_height = height;
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/* Update draw buffer bounds */
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_mesa_update_state(ctx);
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@@ -278,7 +280,7 @@ do_blit_bitmap( GLcontext *ctx,
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/* May need to adjust this when padding has been introduced in
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* sz above:
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*/
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if (get_bitmap_rect(width, height, unpack,
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if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
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bitmap,
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srcx + px, srcy + py, w, h,
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(GLubyte *)stipple,
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