remove some testing code

This commit is contained in:
Aapo Tahkola
2006-01-26 16:28:54 +00:00
parent edc98df891
commit e65ad47a8f
-30
View File
@@ -1700,36 +1700,6 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
r300UpdateTextureState(ctx);
#endif
#if 0
#define B_FLAG(x) ((x)?1:0)
if(hw_tcl_on){
int i;
GLuint InputsRead;
GLuint OutputsWritten;
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
/*if(B_FLAG(OutputsWritten & (1 << (VERT_RESULT_TEX0+i))) != B_FLAG(InputsRead & (FRAG_BIT_TEX0<<i))){
fprintf(stderr, "vp_out != fp_in fails for unit %d\n", i);
exit(1);
}*/
/*
if(B_FLAG(ctx->Texture.Unit[i]._ReallyEnabled) != B_FLAG(InputsRead & (FRAG_BIT_TEX0<<i))){
fprintf(stderr, "re != fp_in fails for unit %d\n", i);
exit(1);
}
if(B_FLAG(ctx->Texture.Unit[i]._ReallyEnabled) != B_FLAG(OutputsWritten & (1 << (VERT_RESULT_TEX0+i)))){
fprintf(stderr, "re != vp_out fails for unit %d\n", i);
exit(1);
}*/
}
}
#endif
r300SetupPixelShader(rmesa);
r300_setup_textures(ctx);