remove some testing code
This commit is contained in:
@@ -1700,36 +1700,6 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
|
||||
r300UpdateTextureState(ctx);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#define B_FLAG(x) ((x)?1:0)
|
||||
|
||||
if(hw_tcl_on){
|
||||
int i;
|
||||
GLuint InputsRead;
|
||||
GLuint OutputsWritten;
|
||||
|
||||
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
|
||||
OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
|
||||
|
||||
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
|
||||
/*if(B_FLAG(OutputsWritten & (1 << (VERT_RESULT_TEX0+i))) != B_FLAG(InputsRead & (FRAG_BIT_TEX0<<i))){
|
||||
fprintf(stderr, "vp_out != fp_in fails for unit %d\n", i);
|
||||
exit(1);
|
||||
}*/
|
||||
/*
|
||||
if(B_FLAG(ctx->Texture.Unit[i]._ReallyEnabled) != B_FLAG(InputsRead & (FRAG_BIT_TEX0<<i))){
|
||||
fprintf(stderr, "re != fp_in fails for unit %d\n", i);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if(B_FLAG(ctx->Texture.Unit[i]._ReallyEnabled) != B_FLAG(OutputsWritten & (1 << (VERT_RESULT_TEX0+i)))){
|
||||
fprintf(stderr, "re != vp_out fails for unit %d\n", i);
|
||||
exit(1);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
r300SetupPixelShader(rmesa);
|
||||
r300_setup_textures(ctx);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user