virgl: Move tex immediate operands to a temp to avoid virglrenderer bug.

Prior to the noted MR, virglrenderer encoded the tex operands in a
limited-size temp buffer which we could easily overflow with TGSI
immediates.  GLSL-to-TGSI always emitted an extra MOV, so keep that
behavior when nir-to-tgsi feeds us more optimized TGSI.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15014>
This commit is contained in:
Emma Anholt
2021-10-08 11:00:26 -07:00
committed by Marge Bot
parent bc912bace1
commit e643cb40a3
+30
View File
@@ -56,10 +56,13 @@ struct virgl_transform_context {
struct tgsi_transform_context base;
bool cull_enabled;
bool has_precise;
bool has_textures;
bool fake_fp64;
unsigned next_temp;
unsigned tex_temp;
unsigned writemask_fixup_outs[5];
unsigned writemask_fixup_temps;
unsigned num_writemask_fixups;
@@ -125,6 +128,10 @@ virgl_tgsi_transform_declaration(struct tgsi_transform_context *ctx,
case TGSI_FILE_TEMPORARY:
vtctx->next_temp = MAX2(vtctx->next_temp, decl->Range.Last + 1);
break;
case TGSI_FILE_SAMPLER:
case TGSI_FILE_SAMPLER_VIEW:
vtctx->has_textures = true;
break;
default:
break;
}
@@ -182,6 +189,11 @@ virgl_tgsi_transform_prolog(struct tgsi_transform_context * ctx)
{
struct virgl_transform_context *vtctx = (struct virgl_transform_context *)ctx;
if (vtctx->has_textures) {
vtctx->tex_temp = vtctx->next_temp++;
tgsi_transform_temp_decl(ctx, vtctx->tex_temp);
}
if (vtctx->num_writemask_fixups) {
vtctx->writemask_fixup_temps = vtctx->next_temp;
vtctx->next_temp += vtctx->num_writemask_fixups;
@@ -260,6 +272,24 @@ virgl_tgsi_transform_instruction(struct tgsi_transform_context *ctx,
if (!vtctx->has_precise && inst->Instruction.Precise)
inst->Instruction.Precise = 0;
/* virglrenderer can run out of space in internal buffers for immediates as
* tex operands. Move the first immediate tex arg to a temp to save space in
* the buffer.
*
* https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/582
*/
if (tgsi_get_opcode_info(inst->Instruction.Opcode)->is_tex &&
inst->Src[0].Register.File == TGSI_FILE_IMMEDIATE) {
assert(vtctx->has_textures);
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_TEMPORARY, vtctx->tex_temp,
TGSI_WRITEMASK_XYZW,
inst->Src[0].Register.File,
inst->Src[0].Register.Index);
inst->Src[0].Register.File = TGSI_FILE_TEMPORARY;
inst->Src[0].Register.Index = vtctx->tex_temp;
}
for (unsigned i = 0; i < inst->Instruction.NumDstRegs; i++) {
/* virglrenderer would fail to compile on clipdist, clipvertex, and some
* two-sided-related color writes without a full writemask. So, we write