do texcoord projective division in _swrast_span_default_texcoords()
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@@ -126,7 +126,17 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
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{
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GLuint i;
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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COPY_4V(span->tex[i], ctx->Current.RasterTexCoords[i]);
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const GLfloat *tc = ctx->Current.RasterTexCoords[i];
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if (tc[3] > 0.0F) {
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/* use (s/q, t/q, r/q, 1) */
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span->tex[i][0] = tc[0] / tc[3];
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span->tex[i][1] = tc[1] / tc[3];
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span->tex[i][2] = tc[2] / tc[3];
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span->tex[i][3] = 1.0;
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}
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else {
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ASSIGN_4V(span->tex[i], 0.0F, 0.0F, 0.0F, 1.0F);
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}
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ASSIGN_4V(span->texStepX[i], 0.0F, 0.0F, 0.0F, 0.0F);
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ASSIGN_4V(span->texStepY[i], 0.0F, 0.0F, 0.0F, 0.0F);
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}
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