gallium/swr: Fix GS invocation issues

- Fixed proper setting gl_InvocationID.
- Fixed GS vertices output memory overflow.

Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
This commit is contained in:
Krzysztof Raszkowski
2019-11-08 14:52:16 +00:00
committed by Jan Zielinski
parent 911a826141
commit e5ed9a1b91
+7 -2
View File
@@ -621,7 +621,12 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
pGS->numInputAttribs = (VERTEX_ATTRIB_START_SLOT - VERTEX_POSITION_SLOT) + info->num_inputs;
pGS->outputTopology =
swr_convert_prim_topology(info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]);
pGS->maxNumVerts = info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
/* It's +1 because emit_vertex in swr is always called exactly one time more
* than max_vertices passed in Geometry Shader. We need to allocate more memory
* to avoid crash/memory overwritten.
*/
pGS->maxNumVerts = info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] + 1;
pGS->instanceCount = info->properties[TGSI_PROPERTY_GS_INVOCATIONS];
// If point primitive then assume to use multiple streams
@@ -699,7 +704,7 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
struct lp_bld_tgsi_system_values system_values;
memset(&system_values, 0, sizeof(system_values));
system_values.prim_id = wrap(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_PrimitiveID}));
system_values.instance_id = wrap(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_InstanceID}));
system_values.invocation_id = wrap(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_InstanceID}));
std::vector<Constant*> mapConstants;
Value *vtxAttribMap = ALLOCA(ArrayType::get(mInt32Ty, PIPE_MAX_SHADER_INPUTS));