glsl: fix check for matrices in blocks when using nir uniform linker
We need to stripe any arrays before checking the type. Here we just use the uniform type which has already be stripped. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3468>
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@@ -554,10 +554,9 @@ nir_link_uniform(struct gl_context *ctx,
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uniform->array_stride = glsl_type_is_array(type) ?
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glsl_get_explicit_stride(type) : 0;
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if (glsl_type_is_matrix(type)) {
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uniform->matrix_stride = glsl_get_explicit_stride(type);
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uniform->row_major = glsl_matrix_type_is_row_major(type);
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if (glsl_type_is_matrix(uniform->type)) {
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uniform->matrix_stride = glsl_get_explicit_stride(uniform->type);
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uniform->row_major = glsl_matrix_type_is_row_major(uniform->type);
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} else {
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uniform->matrix_stride = 0;
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}
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