st/mesa: fix texture border color for RED and RG base formats
The spec says the border color should be consistent with the internal format. Signed-off-by: Brian Paul <brianp@vmware.com>
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@@ -121,6 +121,18 @@ static void
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xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
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{
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switch (baseFormat) {
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case GL_RED:
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colorOut[0] = colorIn[0];
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colorOut[1] = 0.0F;
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colorOut[2] = 0.0F;
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colorOut[3] = 1.0F;
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break;
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case GL_RG:
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colorOut[0] = colorIn[0];
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colorOut[1] = colorIn[1];
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colorOut[2] = 0.0F;
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colorOut[3] = 1.0F;
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break;
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case GL_RGB:
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colorOut[0] = colorIn[0];
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colorOut[1] = colorIn[1];
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