Demonstrate using a color matrix for yuv-to-rgb conversion at texture

upload time.
This commit is contained in:
Keith Whitwell
2004-12-08 14:56:40 +00:00
parent c69d60fbe4
commit e5aa3dd29b
+32
View File
@@ -24,6 +24,7 @@ static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLint ImgWidth, ImgHeight;
static GLushort *ImageYUV = NULL;
static const GLuint yuvObj = 100;
static const GLuint rgbObj = 101;
static void Init( int argc, char *argv[] );
@@ -64,6 +65,7 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glBindTexture(GL_TEXTURE_2D, yuvObj);
DrawObject();
glPopMatrix();
@@ -73,6 +75,7 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glBindTexture(GL_TEXTURE_2D, rgbObj);
DrawObject();
glPopMatrix();
@@ -136,6 +139,12 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
const char *file;
const GLfloat yuvtorgb[16] = {
1.164, 1.596, 0, (.06*1.164 + -.5*1.596),
1.164, -.813, -.391, (.06*1.164 + -.5*-.813 + -.5*-.391),
1.164, 0, 2.018, (.06*1.164 + -.5*-2.018),
0, 0, 0, 1
};
if (!glutExtensionSupported("GL_ARB_fragment_program")) {
printf("Error: GL_ARB_fragment_program not supported!\n");
@@ -204,6 +213,29 @@ static void Init( int argc, char *argv[] )
}
/* Now the same, but use a color matrix to do the conversion at
* upload time:
*/
glBindTexture(GL_TEXTURE_2D, rgbObj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glMatrixMode( GL_COLOR_MATRIX );
glLoadMatrixf( yuvtorgb );
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGB,
ImgWidth, ImgHeight, 0,
GL_422_EXT,
GL_UNSIGNED_BYTE, ImageYUV);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.3, 0.4, 1.0);
}