mesa: add support for AMD_vertex_shader_viewport_index
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Tested-by: Tobias Droste <tdroste@gmx.de>
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@@ -323,6 +323,7 @@ static const struct extension extension_table[] = {
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{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
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{ "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
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{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
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{ "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index), GLC, 2012 },
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{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
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{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
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{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
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@@ -3616,6 +3616,7 @@ struct gl_extensions
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GLboolean AMD_performance_monitor;
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GLboolean AMD_seamless_cubemap_per_texture;
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GLboolean AMD_vertex_shader_layer;
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GLboolean AMD_vertex_shader_viewport_index;
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GLboolean APPLE_object_purgeable;
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GLboolean ATI_texture_compression_3dc;
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GLboolean ATI_texture_mirror_once;
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