mesa: use BITFIELD64_BIT() macro

This commit is contained in:
Brian Paul
2010-06-02 14:48:27 -06:00
parent 7a156476e4
commit e57689c6ba
+1 -1
View File
@@ -876,7 +876,7 @@ binary(GLbitfield64 val)
static char buf[80];
GLint i, len = 0;
for (i = 63; i >= 0; --i) {
if (val & (1ULL << i))
if (val & (BITFIELD64_BIT(i)))
buf[len++] = '1';
else if (len > 0 || i == 0)
buf[len++] = '0';