drirc: Add Gallium nine workaround for Rayman Legends

The game requires it to display many textures properly.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy
2019-04-27 19:18:00 +02:00
parent c097ff3617
commit e57267a09e
+5
View File
@@ -441,6 +441,11 @@ TODO: document the other workarounds.
<application name="mpv" executable="mpv">
<option name="adaptive_sync" value="false" />
</application>
<!-- Gallium Nine workarounds: -->
<application name="Rayman Legends" executable="Rayman Legends.exe">
<option name="dynamic_texture_workaround" value="true" />
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">