v3d: save geometry shader state for blitting

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Iago Toral Quiroga
2019-10-11 12:01:32 +02:00
parent a6b318ef52
commit e54cf64939
+1
View File
@@ -172,6 +172,7 @@ v3d_blitter_save(struct v3d_context *v3d)
util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
util_blitter_save_geometry_shader(v3d->blitter, v3d->prog.bind_gs);
util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
v3d->streamout.targets);
util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);