v3d: save geometry shader state for blitting
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -172,6 +172,7 @@ v3d_blitter_save(struct v3d_context *v3d)
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util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
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util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
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util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
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util_blitter_save_geometry_shader(v3d->blitter, v3d->prog.bind_gs);
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util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
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v3d->streamout.targets);
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util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
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