r600g: move SPI setup to PS setup

SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.

Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.

Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.

New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Vadim Girlin
2011-11-04 21:24:03 +04:00
committed by Alex Deucher
parent 5b27b63de6
commit e532c710c6
4 changed files with 73 additions and 74 deletions
+28 -2
View File
@@ -908,7 +908,7 @@ static void *evergreen_create_rs_state(struct pipe_context *ctx,
rstate->id = R600_PIPE_STATE_RASTERIZER;
if (state->flatshade_first)
prov_vtx = 0;
tmp = S_0286D4_FLAT_SHADE_ENA(1);
tmp = S_0286D4_FLAT_SHADE_ENA(state->flatshade);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(2) |
@@ -2246,7 +2246,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
int pos_index = -1, face_index = -1;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
unsigned spi_baryc_cntl;
unsigned spi_baryc_cntl, sid, tmp, idx = 0;
rstate->nregs = 0;
@@ -2267,7 +2267,31 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
if (rshader->input[i].centroid)
have_centroid = TRUE;
}
sid = rshader->input[i].spi_sid;
if (sid) {
tmp = S_028644_SEMANTIC(sid);
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
tmp |= S_028644_FLAT_SHADE(1);
}
if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + idx * 4,
tmp, 0xFFFFFFFF, NULL, 0);
idx++;
}
}
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
@@ -2368,6 +2392,8 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
r600_pipe_state_add_reg(rstate,
R_03A200_SQ_LOOP_CONST_0, 0x01000FFF,
0xFFFFFFFF, NULL, 0);
shader->sprite_coord_enable = rctx->sprite_coord_enable;
}
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+1 -3
View File
@@ -68,7 +68,6 @@ enum r600_pipe_state_id {
R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_STATE_SPI,
R600_PIPE_NSTATES
};
@@ -133,6 +132,7 @@ struct r600_pipe_shader {
struct r600_resource *bo_fetch;
struct r600_vertex_element vertex_elements;
struct tgsi_token *tokens;
unsigned sprite_coord_enable;
};
struct r600_pipe_sampler_state {
@@ -215,9 +215,7 @@ struct r600_pipe_context {
/* shader information */
boolean clamp_vertex_color;
boolean clamp_fragment_color;
boolean spi_dirty;
unsigned sprite_coord_enable;
boolean flatshade;
boolean export_16bpc;
unsigned alpha_ref;
boolean alpha_ref_dirty;
+28 -1
View File
@@ -958,7 +958,7 @@ static void *r600_create_rs_state(struct pipe_context *ctx,
rstate->id = R600_PIPE_STATE_RASTERIZER;
if (state->flatshade_first)
prov_vtx = 0;
tmp = S_0286D4_FLAT_SHADE_ENA(1);
tmp = S_0286D4_FLAT_SHADE_ENA(state->flatshade);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(2) |
@@ -2049,6 +2049,7 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
struct r600_shader *rshader = &shader->shader;
unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
int pos_index = -1, face_index = -1;
unsigned tmp, sid;
rstate->nregs = 0;
@@ -2057,6 +2058,30 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
pos_index = i;
if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
face_index = i;
sid = rshader->input[i].spi_sid;
tmp = S_028644_SEMANTIC(sid);
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
tmp |= S_028644_FLAT_SHADE(1);
}
if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
if (rshader->input[i].centroid)
tmp |= S_028644_SEL_CENTROID(1);
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
tmp |= S_028644_SEL_LINEAR(1);
r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4,
tmp, 0xFFFFFFFF, NULL, 0);
}
db_shader_control = 0;
@@ -2134,6 +2159,8 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
r600_pipe_state_add_reg(rstate,
R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
0xFFFFFFFF, NULL, 0);
shader->sprite_coord_enable = rctx->sprite_coord_enable;
}
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+16 -68
View File
@@ -34,8 +34,6 @@
#include "r600_pipe.h"
#include "r600d.h"
static void r600_spi_update(struct r600_pipe_context *rctx);
static bool r600_conv_pipe_prim(unsigned pprim, unsigned *prim)
{
static const int prim_conv[] = {
@@ -103,8 +101,9 @@ void r600_bind_rs_state(struct pipe_context *ctx, void *state)
rctx->clamp_vertex_color = rs->clamp_vertex_color;
rctx->clamp_fragment_color = rs->clamp_fragment_color;
rctx->flatshade = rs->flatshade;
rctx->sprite_coord_enable = rs->sprite_coord_enable;
rctx->rasterizer = rs;
rctx->states[rs->rstate.id] = &rs->rstate;
@@ -115,8 +114,6 @@ void r600_bind_rs_state(struct pipe_context *ctx, void *state)
} else {
r600_polygon_offset_update(rctx);
}
if (rctx->ps_shader && rctx->vs_shader)
rctx->spi_dirty = true;
}
void r600_delete_rs_state(struct pipe_context *ctx, void *state)
@@ -280,7 +277,6 @@ void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate);
}
if (rctx->ps_shader && rctx->vs_shader) {
rctx->spi_dirty = true;
r600_adjust_gprs(rctx);
}
}
@@ -295,7 +291,6 @@ void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_shader->rstate);
}
if (rctx->ps_shader && rctx->vs_shader) {
rctx->spi_dirty = true;
r600_adjust_gprs(rctx);
}
}
@@ -343,63 +338,6 @@ static void r600_update_alpha_ref(struct r600_pipe_context *rctx)
rctx->alpha_ref_dirty = false;
}
/* FIXME optimize away spi update when it's not needed */
static void r600_spi_block_init(struct r600_pipe_context *rctx, struct r600_pipe_state *rstate)
{
int i;
rstate->nregs = 0;
rstate->id = R600_PIPE_STATE_SPI;
for (i = 0; i < 32; i++) {
r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, 0, 0xFFFFFFFF, NULL, 0);
}
}
static void r600_spi_update(struct r600_pipe_context *rctx)
{
struct r600_pipe_shader *shader = rctx->ps_shader;
struct r600_pipe_state *rstate = &rctx->spi;
struct r600_shader *rshader = &shader->shader;
unsigned i, tmp, sid;
if (rctx->spi.id == 0)
r600_spi_block_init(rctx, &rctx->spi);
rstate->nregs = 0;
for (i = 0; i < rshader->ninput; i++) {
sid = rshader->input[i].spi_sid;
if (!sid && (rctx->chip_class >= EVERGREEN))
continue;
tmp = S_028644_SEMANTIC(sid);
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
tmp |= S_028644_FLAT_SHADE(rctx->flatshade);
}
if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
if (rctx->chip_class < EVERGREEN) {
if (rshader->input[i].centroid)
tmp |= S_028644_SEL_CENTROID(1);
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
tmp |= S_028644_SEL_LINEAR(1);
}
r600_pipe_state_mod_reg(rstate, tmp);
}
rctx->spi_dirty = false;
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct pipe_resource *buffer)
{
@@ -552,6 +490,8 @@ static int r600_shader_rebuild(struct pipe_context * ctx, struct r600_pipe_shade
static void r600_update_derived_state(struct r600_pipe_context *rctx)
{
struct pipe_context * ctx = (struct pipe_context*)rctx;
if (!rctx->blitter->running) {
if (rctx->have_depth_fb || rctx->have_depth_texture)
r600_flush_depth_textures(rctx);
@@ -571,13 +511,21 @@ static void r600_update_derived_state(struct r600_pipe_context *rctx)
r600_shader_rebuild(&rctx->context, rctx->ps_shader);
}
if (rctx->spi_dirty) {
r600_spi_update(rctx);
}
if (rctx->alpha_ref_dirty) {
r600_update_alpha_ref(rctx);
}
if (rctx->ps_shader && rctx->sprite_coord_enable &&
(rctx->ps_shader->sprite_coord_enable != rctx->sprite_coord_enable)) {
if (rctx->chip_class >= EVERGREEN)
evergreen_pipe_shader_ps(ctx, rctx->ps_shader);
else
r600_pipe_shader_ps(ctx, rctx->ps_shader);
r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate);
}
}
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo)