i965: Replace draw_aux_buffer_disabled with draw_aux_usage

Instead of keeping an array of booleans, we now hang onto an array of
isl_aux_usage enums.  This means that the thing we are passing from
brw_draw.c to surface state setup is the thing that surface state setup
actually needs instead of an input to compute what it needs.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-01-23 23:13:10 -08:00
parent 468ea3cc45
commit e52a9f18d6
4 changed files with 27 additions and 35 deletions
+1 -1
View File
@@ -177,7 +177,7 @@ brw_dispatch_compute_common(struct gl_context *ctx)
brw_validate_textures(brw);
brw_predraw_resolve_inputs(brw, false);
brw_predraw_resolve_inputs(brw, false, NULL);
/* Flush the batch if the batch/state buffers are nearly full. We can
* grow them if needed, but this is not free, so we'd like to avoid it.
+6 -9
View File
@@ -1290,15 +1290,11 @@ struct brw_context
struct brw_fast_clear_state *fast_clear_state;
/* Array of flags telling if auxiliary buffer is disabled for corresponding
* renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
* auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
* disabled.
* This is needed in case the same underlying buffer is also configured
* to be sampled but with a format that the sampling engine can't treat
* compressed or fast cleared.
/* Array of aux usages to use for drawing. Aux usage for render targets is
* a bit more complex than simply calling a single function so we need some
* way of passing it form brw_draw.c to surface state setup.
*/
bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
__DRIcontext *driContext;
struct intel_screen *screen;
@@ -1324,7 +1320,8 @@ void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
void intel_prepare_render(struct brw_context *brw);
void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
bool *draw_aux_buffer_disabled);
void intel_resolve_for_dri2_flush(struct brw_context *brw,
__DRIdrawable *drawable);
+16 -16
View File
@@ -341,6 +341,7 @@ brw_merge_inputs(struct brw_context *brw,
*/
static bool
intel_disable_rb_aux_buffer(struct brw_context *brw,
bool *draw_aux_buffer_disabled,
struct intel_mipmap_tree *tex_mt,
unsigned min_level, unsigned num_levels,
const char *usage)
@@ -360,7 +361,7 @@ intel_disable_rb_aux_buffer(struct brw_context *brw,
if (irb && irb->mt->bo == tex_mt->bo &&
irb->mt_level >= min_level &&
irb->mt_level < min_level + num_levels) {
found = brw->draw_aux_buffer_disabled[i] = true;
found = draw_aux_buffer_disabled[i] = true;
}
}
@@ -393,14 +394,12 @@ mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
* enabled depth texture, and flush the render cache for any dirty textures.
*/
void
brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
bool *draw_aux_buffer_disabled)
{
struct gl_context *ctx = &brw->ctx;
struct intel_texture_object *tex_obj;
memset(brw->draw_aux_buffer_disabled, 0,
sizeof(brw->draw_aux_buffer_disabled));
BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
memset(used_for_txf, 0, sizeof(used_for_txf));
if (rendering) {
@@ -441,7 +440,8 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
}
const bool disable_aux = rendering &&
intel_disable_rb_aux_buffer(brw, tex_obj->mt, min_level, num_levels,
intel_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
tex_obj->mt, min_level, num_levels,
"for sampling");
intel_miptree_prepare_texture(brw, tex_obj->mt, view_format,
@@ -483,7 +483,8 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
if (tex_obj && tex_obj->mt) {
if (rendering) {
intel_disable_rb_aux_buffer(brw, tex_obj->mt, 0, ~0,
intel_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
tex_obj->mt, 0, ~0,
"as a shader image");
}
@@ -497,7 +498,8 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
}
static void
brw_predraw_resolve_framebuffer(struct brw_context *brw)
brw_predraw_resolve_framebuffer(struct brw_context *brw,
bool *draw_aux_buffer_disabled)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *depth_irb;
@@ -550,7 +552,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw)
enum isl_aux_usage aux_usage =
intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
blend_enabled,
brw->draw_aux_buffer_disabled[i]);
draw_aux_buffer_disabled[i]);
brw->draw_aux_usage[i] = aux_usage;
intel_miptree_prepare_render(brw, irb->mt, irb->mt_level,
irb->mt_layer, irb->layer_count,
@@ -623,11 +626,7 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
mesa_format mesa_format =
_mesa_get_render_format(ctx, intel_rb_format(irb));
enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
bool blend_enabled = ctx->Color.BlendEnabled & (1 << i);
enum isl_aux_usage aux_usage =
intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
blend_enabled,
brw->draw_aux_buffer_disabled[i]);
enum isl_aux_usage aux_usage = brw->draw_aux_usage[i];
brw_render_cache_add_bo(brw, irb->mt->bo, isl_format, aux_usage);
@@ -736,8 +735,9 @@ brw_prepare_drawing(struct gl_context *ctx,
* and finalizing textures but before setting up any hardware state for
* this draw call.
*/
brw_predraw_resolve_inputs(brw, true);
brw_predraw_resolve_framebuffer(brw);
bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS] = { };
brw_predraw_resolve_inputs(brw, true, draw_aux_buffer_disabled);
brw_predraw_resolve_framebuffer(brw, draw_aux_buffer_disabled);
/* Bind all inputs, derive varying and size information:
*/
@@ -229,11 +229,6 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
}
enum isl_format isl_format = brw->mesa_to_isl_render_format[rb_format];
enum isl_aux_usage aux_usage =
intel_miptree_render_aux_usage(brw, mt, isl_format,
ctx->Color.BlendEnabled & (1 << unit),
brw->draw_aux_buffer_disabled[unit]);
struct isl_view view = {
.format = isl_format,
.base_level = irb->mt_level - irb->mt->first_level,
@@ -245,7 +240,8 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
};
uint32_t offset;
brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
brw_emit_surface_state(brw, mt, mt->target, view,
brw->draw_aux_usage[unit],
&offset, surf_index,
RELOC_WRITE);
return offset;
@@ -441,8 +437,7 @@ swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
}
static void
brw_update_texture_surface(struct gl_context *ctx,
static void brw_update_texture_surface(struct gl_context *ctx,
unsigned unit,
uint32_t *surf_offset,
bool for_gather,
@@ -1049,7 +1044,7 @@ update_renderbuffer_read_surfaces(struct brw_context *brw)
enum isl_aux_usage aux_usage =
intel_miptree_texture_aux_usage(brw, irb->mt, format);
if (brw->draw_aux_buffer_disabled[i])
if (brw->draw_aux_usage[i] == ISL_AUX_USAGE_NONE)
aux_usage = ISL_AUX_USAGE_NONE;
brw_emit_surface_state(brw, irb->mt, target, view, aux_usage,