ra: Add ra_set_node_reg()
This function can be used to avoid creating single register classes for input/payload registers. This makes optimistic coloring less likely to fail. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -77,6 +77,8 @@
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#include "main/mtypes.h"
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#include "register_allocate.h"
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#define NO_REG ~0
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struct ra_reg {
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GLboolean *conflicts;
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unsigned int *conflict_list;
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@@ -123,7 +125,7 @@ struct ra_node {
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unsigned int class;
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/* Register, if assigned, or ~0. */
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/* Register, if assigned, or NO_REG. */
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unsigned int reg;
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/**
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@@ -289,7 +291,7 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
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g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count);
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g->nodes[i].adjacency_count = 0;
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ra_add_node_adjacency(g, i, i);
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g->nodes[i].reg = ~0;
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g->nodes[i].reg = NO_REG;
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}
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return g;
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@@ -349,7 +351,7 @@ ra_simplify(struct ra_graph *g)
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progress = GL_FALSE;
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for (i = g->count - 1; i >= 0; i--) {
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if (g->nodes[i].in_stack)
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if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
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continue;
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if (pq_test(g, i)) {
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@@ -429,7 +431,7 @@ ra_optimistic_color(struct ra_graph *g)
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unsigned int i;
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for (i = 0; i < g->count; i++) {
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if (g->nodes[i].in_stack)
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if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
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continue;
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g->stack[g->stack_count] = i;
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@@ -453,6 +455,24 @@ ra_get_node_reg(struct ra_graph *g, unsigned int n)
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return g->nodes[n].reg;
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}
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/**
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* Forces a node to a specific register. This can be used to avoid
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* creating a register class containing one node when handling data
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* that must live in a fixed location and is known to not conflict
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* with other forced register assignment (as is common with shader
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* input data). These nodes do not end up in the stack during
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* ra_simplify(), and thus at ra_select() time it is as if they were
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* the first popped off the stack and assigned their fixed locations.
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*
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* Must be called before ra_simplify().
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*/
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void
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ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg)
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{
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g->nodes[n].reg = reg;
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g->nodes[n].in_stack = GL_FALSE;
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}
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static float
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ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
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{
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@@ -65,6 +65,7 @@ GLboolean ra_select(struct ra_graph *g);
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GLboolean ra_allocate_no_spills(struct ra_graph *g);
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unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n);
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void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg);
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void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost);
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int ra_get_best_spill_node(struct ra_graph *g);
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/** @} */
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