v3d: Fix stride of 1D_ARRAY mappings.
All of our other texture arrays will be tiled, but 1D is an array of raster mappings and we had the wrong value plugged in here. Fixes piglit getteximage-targets 1D_ARRAY
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@@ -281,7 +281,7 @@ v3d_resource_transfer_map(struct pipe_context *pctx,
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return trans->map;
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} else {
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ptrans->stride = slice->stride;
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ptrans->layer_stride = ptrans->stride;
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ptrans->layer_stride = rsc->cube_map_stride;
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return buf + slice->offset +
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ptrans->box.y * ptrans->stride +
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